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    <item rdf:about="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2">
    <title>Storytelling as Performance: The Ugly Indian and Blank Noise 2</title>
    <link>http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2</link>
    <description>
        &lt;b&gt;This post compares the method of storytelling with performances. To illustrate this, we explore the narratives of the Blank Noise project and The Ugly Indian, two civic groups from Bangalore making interventions in the public space. Part 2 looks at the role of actors and the stage in performances to explore the role of agency and the public space in storytelling. &lt;/b&gt;
        
&lt;p align="justify"&gt;This is part 2 of our analysis of &lt;a href="http://blog.blanknoise.org/"&gt;Blank Noise&lt;/a&gt; and &lt;a href="http://www.theuglyindian.com/"&gt;The Ugly Indian&lt;/a&gt;, two civic groups thriving in Bangalore by making a strategic use of storytelling to intervene in the public space. In the &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance"&gt;previous post&lt;/a&gt;, we explored the mediums and narratives used by these organizations to craft an identity for themselves. This one will look at the impact of this identity on the agency and actions of their volunteers. We will also draw some final conclusions relating the analysis back to the Making Change project.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;How to navigate this post:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Section&lt;/th&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance#pre-production"&gt;Pre-production&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements involved in a performance including locations, props, costumes, special effects and visual effects.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements needed to convey the message of the story including: spoken word, text, images, audio, video or other artifacts.&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;Screenplay&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A written work narrating the movements, actions, expressions and dialogues of the characters.&amp;nbsp; &lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Building a narrative in storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#cast"&gt;Actors&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Actors performing characters in a production.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The relationship between storytelling actors and agency&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#stage"&gt;Stage&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Designated space for the performance of productions&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The public space as the stage for storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#action"&gt;Action!&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Cue signifying the start of a performance&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;When storytelling leads to action&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt; &lt;a name="cast"&gt;&lt;/a&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;&lt;strong&gt;3.actor&lt;/strong&gt;&lt;br /&gt;&lt;/strong&gt;ˈaktə/&lt;br /&gt;1. a person portraying a character in [a dramatic or comic] production&lt;br /&gt;2. a participant in an action or process&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;The cast of a production learns the script from beginning to end; rehearses the lines and internalizes the characters they have been chosen to represent. In the same way actors sustain the narrative of the production while they are on stage, we too act upon the identities we have chosen for ourselves in our day to day (Giddens, 1991). Oggs &amp;amp; Capps call this:&lt;strong&gt; constructing agentive identities:&lt;/strong&gt; &lt;em&gt;“participants assume agentive stances towards present identities, circumstances and futures” (1996; Hull, 2006). Embracing a set of traits and integrating them to the ‘story of the self’ &lt;/em&gt;(Gauntlett, 2002; Giddens 1991). This suggests there is a direct relationship between self-identity and agency, that will influence how we conduct ourselves in the public space.&lt;/p&gt;
&lt;p align="justify"&gt;As seen in the &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;last section&lt;/a&gt;, The Ugly Indian’s self-ascribed identity frames their speech and action:&lt;/p&gt;
&lt;div align="center"&gt;
&lt;pre&gt;&lt;strong&gt;&lt;a href="http://theuglyindian.com/about_us.html"&gt;The Ugly Indian
&lt;/a&gt;&lt;/strong&gt;
We are a group of Ugly Indians who feel strongly about the state of visible filth in our cities.
Our&lt;strong&gt; philosophy &lt;/strong&gt;can be described simply as: &lt;strong&gt;Kaam chalu mooh bandh. Stop Talking, Start Doing.
&lt;/strong&gt;We believe in direct action, with a common-sense problem-solving approach. 
We do not finger-point or blame the system. We aim to make a change from within - 
one that sustains because everyone wants it and is comfortable with it.&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;This means the online identity of the organization (on &lt;a href="https://www.facebook.com/theugl.yindian?fref=ts"&gt;Facebook&lt;/a&gt;, &lt;a href="https://www.youtube.com/channel/UCGBoRyfR4t4zyCZYWdPjzAw"&gt;Youtube&lt;/a&gt;, &lt;a href="https://twitter.com/theuglyindian"&gt;Twitter&lt;/a&gt; and their &lt;a href="http://www.theuglyindian.com/"&gt;website&lt;/a&gt;) must be consistent with the offline actions of volunteers in clean drives and TUI inspired activities.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;strong&gt;Indira Nagar Rising&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Koramangala Rising&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;a href="https://www.facebook.com/photo.php?fbid=629410000451592&amp;amp;set=pb.123459791046618.-2207520000.1393395243.&amp;amp;type=3&amp;amp;theater"&gt;&lt;img src="http://editors.cis-india.org/home-images/CleanDrive2.jpg/image_preview" title="Clean Drive 1" height="252" width="400" alt="null" class="image-inline image-inline" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div align="center"&gt;&lt;a href="https://www.facebook.com/photo.php?fbid=649485601777365&amp;amp;set=pb.123459791046618.-2207520000.1393394885.&amp;amp;type=3&amp;amp;src=https%3A%2F%2Ffbcdn-sphotos-d-a.akamaihd.net%2Fhphotos-ak-prn1%2Ft31%2F1960858_649485601777365_1050385055_o.jpg&amp;amp;smallsrc=https%3A%2F%2Ffbcdn-sphotos-d-a.akamaihd.net%2Fhphotos-ak-prn2%2Ft1%2F1796618_649485601777365_1050385055_n.jpg&amp;amp;size=1496%2C1088"&gt;&lt;img src="http://editors.cis-india.org/home-images/CleandriveTUI.jpg/image_preview" title="Clean Drive 2" height="238" width="462" alt="Clean Drive 2" class="image-inline image-inline" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;TUI Clean Drives &lt;/strong&gt;(Click to enlarge&lt;strong&gt;)&lt;/strong&gt; &lt;br /&gt;Photos courtesy of The Ugly Indian Facebook Album.&lt;br /&gt;&lt;a href="https://www.facebook.com/theugl.yindian/photos_stream"&gt;Visit the rest of the album here.&lt;/a&gt;&lt;/p&gt;
&lt;div id="docs-internal-guid--5cd61e2-6cd7-d431-93a1-f09c2f3c06f6" style="text-align: justify;" class="pullquote" dir="ltr"&gt;"[Join us] if you think like us, and want to achieve something meaningful in your immediate surroundings."&lt;br /&gt;
&lt;div align="right"&gt;The Ugly Indian&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;Given the anonymity of the voices behind the narrative, the ideas and attitudes endorsed by TUI organizers can only remain at the discursive level, and it is TUI volunteers who collectively translate the set of beliefs into action. In other words, volunteers are the agentive extension of the movement, as they use their agency to execute the plan of action designed by the anonymous TUI organizers. The narrative in this case becomes somewhat of a ‘creed’ for responsible civic action, and while most volunteers choose to “stick to the script”, they are not really given the opportunity to explore their own narrative within.&lt;/p&gt;
&lt;p align="justify"&gt;In the case of Blank Noise, if we take another look at its mandate, it is collaborative by definition.&lt;/p&gt;
&lt;div align="center"&gt;
&lt;pre&gt;&lt;strong&gt;Blank Noise&lt;/strong&gt;
Blank Noise is a public and participatory arts collective that seeks to
 explore the range of street interactions and recognize 'eve teasing' as
 street sexual harassment/ violence.&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;The processes to translate the Action Hero identity into action are far more open-ended than in the case of TUI. There is further room for volunteers to interpret what being an Action Hero means to them (as an identity), how they will respond to it (as agents), and how do they fit in the larger context of the Action Hero narrative (in the collective). The role of volunteers is to participate in the construction of a new narrative for the public space, defined by how women feel, what they think and do when they navigate it. It is not conclusive, and each intervention is an invitation for further dialogue.&lt;/p&gt;
&lt;div align="left"&gt;
&lt;div&gt;
&lt;div align="justify" class="pullquote"&gt;"Adding  agency to the equation gives the actor a purpose and new -revised-  conception of the self and aligns its behavior with who he wants to be. "&lt;a name="fr1" href="#fn1"&gt;[2]&lt;/a&gt;&lt;/div&gt;
&lt;div align="center"&gt;
&lt;p align="justify"&gt;Blank Noise volunteers take ownership of who they want to be in the public space. Through their testimonials and actions, they do not only draft an identity for themselves, but they create one -or many- for the streets, for women, for men, for sexy, for safety. Stretching out our 'performance' analogy even further, their type of action is what we would deem improvisational theatre: the improvisation and intuition of BN volunteers takes over the dialogue, action and characters, as these are&lt;em&gt; “created collaboratively by the players as [the play] unfolds in present time”&lt;/em&gt;&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a name="stage"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;4. stage&lt;/strong&gt;&lt;br /&gt;steɪdʒ/&lt;br /&gt;a raised floor or platform, typically in a theatre, on which actors, entertainers, or speakers perform.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Finally, the stage. This is the space where actors display these learned identities in front of (or with) members of the audience. While stories are not necessarily presented on a conventional ‘raised floor or platform’, stories are meant to permeate "the stage" of the 'public space'. In spite of what Sartaj Anand told us in his &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-sartaj-anand"&gt;interview&lt;/a&gt;:&lt;em&gt; “stories as increasingly personal and local”,&lt;/em&gt; in order for them to trigger imagination and public discussion they must also be public and visible.  Hannah Arendt posits in&lt;em&gt; Essays for Understanding&lt;/em&gt;, that the task of storytelling is to extend the meaning of the actions, symbols and allegories into the public, making them visible to broader audiences and initiating a process of critical thinking among them  (Jackson, 2002; Oni, 2012; Arendt, 1994). Hence, the role of storytelling in the public space has two functions:&lt;/p&gt;
&lt;p align="justify"&gt;a) &lt;strong&gt;Visibility&lt;/strong&gt;:&lt;/p&gt;
&lt;p align="justify"&gt;Enhanced visibility is an extremely powerful asset. Narratives produced by activist-oriented storytellers do not only reflect greater autonomy of production, but also enjoy a wider rate of consumption&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt; (Vivienne, 2011). From a tech-optimist perspective, multimedia representations of these stories further this visibility, making it also accessible to broader online audiences.&lt;/p&gt;
&lt;p align="justify"&gt;The Ugly Indian in particular thrives on visibility, due to its beautification mission. Its highly visible presence online is used to ratify the work they are doing to erradicate "visible" filth:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p align="left"&gt;"X was a big fan of the &lt;a href="http://en.wikipedia.org/wiki/Broken_windows_theory"&gt;Broken Windows Theory&lt;/a&gt; – which suggested that&lt;span class="visualHighlight"&gt; if a street looked ugly or neglected, it  attracted more anti-social behaviour, while a well-maintained and  beautiful street discouraged vandalism and often earned respect from  passers-by.&lt;/span&gt; [...] Could the ugly Indian’s civic behaviour be a function of  the environment and the signals it gives him? If so, could changing the  environment change behaviour?" &lt;a href="http://theuglyindian.com/books/chapter-7-nudge/"&gt;Chapter 7 - Nudge&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p align="justify"&gt;&lt;br /&gt; In the case of Blank Noise, they use online visibility to re-introduce the testimonials collected through their interventions and installations, back into the public space.&lt;/p&gt;
&lt;div align="center"&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="justify"&gt;&lt;img src="http://editors.cis-india.org/home-images/Reportingtoremember.png/image_preview" title="Reporting to remember" height="253" width="179" alt="Reporting to remember" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div&gt;&lt;a href="http://blog.blanknoise.org/2009/02/reporting-to-remember_10.html"&gt;Reporting to Remember&lt;/a&gt; (2009)&lt;br /&gt;&lt;br /&gt;Triggered by the Mangalore pub attack, the report wants to compile a list  of incidents involving attacks on/threats to women under the pretext of  culture, tradition and religion.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;By who: &lt;/strong&gt;&lt;/li&gt;&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Political parties&lt;/li&gt;
&lt;li&gt;Religious groups&lt;/li&gt;
&lt;li&gt;Individuals&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;2. &lt;strong&gt;Nature of attack:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt; who they attacked&lt;/li&gt;
&lt;li&gt;why they attacked&lt;/li&gt;
&lt;li&gt;You can also send articles/links explaining that.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;3&lt;strong&gt;. When&lt;/strong&gt;: Date&lt;br /&gt;&lt;br /&gt;4. &lt;strong&gt;Location:&lt;/strong&gt; Region.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://editors.cis-india.org/home-images/MakeaSign.jpeg/image_preview" title="Make a Sign" height="158" width="176" alt="Make a Sign" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://blog.blanknoise.org/2009/04/make-sign.html"&gt;Make a Sign&lt;/a&gt; (2009)&lt;br /&gt;Volunteers were welcome to say anything they wanted.&lt;br /&gt;&lt;br /&gt;What Blank Noise wants to say:&lt;br /&gt;We are talking of safer cities not feared cities&lt;br /&gt;We are talking of independent women, not paranoid women.&lt;br /&gt;We are talking about collective responsibility- don't tell me to be even more 'cautious'.&lt;br /&gt;We are talking about eve teasing as street sexual harassment and street sexual violence.&lt;br /&gt;We are talking about autonomous women, not just mothers daughters and sisters amidst fathers brothers and sons.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://editors.cis-india.org/home-images/Vocabulary.jpg/image_preview" title="Vocabulary" height="183" width="176" alt="Vocabulary" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://blog.blanknoise.org/2007/08/tales-of-love-and-lust-coming-soon.html#links"&gt;Tales of Love and Lust&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The vocabulary project, stems from a need to build a  dictionary of 'eve teasing', Blank Noise asked participants to email in  to comments and remarks they had heard addressed to them on the  street. BN compiled them into an 'eve teasing' vocabulary.  &lt;br /&gt;&lt;br /&gt;The vocabulary was represented in the form of charts, school-style, simple  lettering and graphics, in an attempt to desexualise and remove obscene  reference from the terms that are used leerily at us on the streets.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="justify"&gt;Find the full list of interventions, campaigns and tactics &lt;a href="http://blog.blanknoise.org/2007/09/interventions-and-techniques.html"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;b)&lt;strong&gt; Political:&lt;/strong&gt;&lt;/p&gt;
&lt;div align="justify" class="pullquote"&gt;&lt;em&gt;"&lt;/em&gt;[Politics is] the space of appearance that comes into being whenever men are together in the manner of speech and action, predating and preceding all formal constitutions of the public realm”&lt;em&gt; &lt;br /&gt;&lt;/em&gt;
&lt;div align="right"&gt;Hannah Arendt (1989) &lt;a name="fr1" href="#fn1"&gt;[4]&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;This visibility also re-conceptualizes how we do politics by creating &lt;strong&gt;political spaces.&lt;/strong&gt;&lt;a name="fr1" href="#fn1"&gt; &lt;/a&gt;Setting up a ground for public discussion creates the opportunity to flesh out our ability to be political (Rawls 1971 in Sen, 2005).  Hence, producing and consuming a story with, for and by the public, should constitute a political experience in itself -especially in the context of civic interventions as is the case of both our productions.&lt;/p&gt;
&lt;p align="justify"&gt;However, this does not seem to be the case for TUI. The identity of The Ugly Indian focuses on action; on collecting manpower to fill voids left by the state in waste management. In the words of Nishant Shah, they are aligning their work with needs and systems that have &lt;em&gt;already i&lt;/em&gt;dentified by the state, as opposed to devising new modes of engagement or participation. Having said that, staying away from politics is an intentional mandate, and their focus today is removing all obstacles that stand between the middle class and their action in the public space; even if that includes extricating the group from its political nature. For now, spreading ‘action’ and its ‘visibility’ in the network is a priority. The bigger their beautification spectacle grows, the better.&lt;/p&gt;
&lt;p align="justify"&gt;Blank Noise has a different view of how to engage the middle class &lt;a name="fr1" href="#fn1"&gt;[5]&lt;/a&gt;. The group has identified the need to talk about ‘sexual harassment’ in public; a conversation that has not been addressed and is continually dismissed by the state. This void is hence being filled with stories and articulations of the communities involved &lt;a name="fr1" href="#fn1"&gt;[6],&lt;/a&gt;as a mean of resisting the stronger dominating narrative of silence around the issue. As opposed to TUI, the priority of Blank Noise is to reassert our ability to perform our role as active, visible and political agents in the public space; initiating a larger process of social critique in their network &lt;a name="fr1" href="#fn1"&gt;[7]&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/WWA.png/image_preview" alt="Never asked" class="image-inline image-inline" title="Never asked" /&gt;&lt;/div&gt;
&lt;p align="justify"&gt;&lt;a name="fr1" href="#fn1"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="justify"&gt;(We interviewed Jasmeen Patheja earlier in the project and discussed Blank Noise's political nature. Read the article&amp;nbsp; &lt;a href="http://editors.cis-india.org/digital-natives/making-change/blank-noise-citizenship"&gt;here)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a name="action"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;5. action!&lt;/strong&gt; &lt;strong&gt;(and conclusions)&lt;/strong&gt;&lt;br /&gt;ˈakʃ(ə)n/&lt;br /&gt;something done so as to accomplish a purpose.&lt;/p&gt;
&lt;p align="justify"&gt;As per definition, action must be purpose-driven, and throughout the last two posts, we have unpacked how this sense of purpose can be built using storytelling. We explored this looking at its &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance#pre-production"&gt;methods&lt;/a&gt;, &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;narrative identities&lt;/a&gt;, &lt;a href="#cast"&gt;actors&lt;/a&gt; and &lt;a href="#stage"&gt;spaces of action&lt;/a&gt;.&lt;/p&gt;
&lt;p align="justify"&gt;In the case of&amp;nbsp; both organizations, storytelling was imbued in their organizational identity, the interaction with their volunteers and; the way in which they disseminate information. Expanding on what we said in the &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-sartaj-anand"&gt;first installment&lt;/a&gt; on storytelling: its interactive nature makes it a tool for empowerment. The identities created by both organizations resonated so much with their audiences, that volunteers adapted their own identities and actions in the public space to align with them and participate in their initiatives.&lt;br /&gt;&lt;br /&gt;The post also brought attention to the challenges of &lt;strong&gt;locating the  ‘political’&lt;/strong&gt; within the spectacle. Storytelling as a mode of engagement  is effective: it captures people’s attention and participation. However,  it becomes problematic when the story becomes a creed adopted without  question, as is the case of The Ugly Indian. The lack of opportunities  to craft new arguments in public discussion leads to an equally passive  participation to the one the group intended to eradicate. Citizens get  involved without making critical connections with the material realities  they are working to reverse. The citizen is trapped in the performance  of citizen awakening and they are ceasing to articulate new ideas. In  the case of Blank Noise, the political precedes the spectacle, but at  the end of the day, it still relies on a visible and manageable network  to disseminate its narrative and attract new story-lines and actors into  the discourse.&lt;/p&gt;
&lt;p align="justify"&gt;On the issue of &lt;strong&gt;visibility: &lt;/strong&gt;at the outset of the project we asked the question: what is it about the spectacle that makes it so enticing, and what can we borrow from it to strengthen political participation? &lt;a name="fr1" href="#fn1"&gt;[8]&lt;/a&gt;. This post visited the three elements that, according to Shah, makes an event visible: legibility, intelligibility and accessibility&lt;a name="fr1" href="#fn1"&gt;[9]&lt;/a&gt;; and started to answer some of these questions.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Visibility&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Pre-production&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-084a-6acd-e45ad9690117"&gt;The mediums chosen to tell the story (images, video, text, digital technologies) are used to give clarity to the message.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Legible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Screenplay&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-45c7-d17e-68f73fb0a0ab"&gt;Creating  (or borrowing narratives) from history and fiction makes stories easy  to relate to, better understood and hence, better received by the  audience&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Intelligible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Actors&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-8071-9fc1-37cb1d164a41"&gt;Acting out these identities shows the message was understood and internalized by the audience.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Intelligible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Pre-production&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-9f82-8650-21c6165ebb25"&gt;Digital technologies are effective at disseminating the story and making it more accessible in the public online space.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Accessible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Stage&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-b9d1-5c01-33ddfbe1a533"&gt;Telling the story in the public (online and offline) space makes participation and interaction more likely. &lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Accessible&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="justify"&gt;Finally, the main&lt;strong&gt; role of technology&lt;/strong&gt; in storytelling is to provide and enhance visibility for stories (from all three fronts). As much as the thought piece criticizes the spectacle hype and suggests we move beyond it, this research is finding it useful to look further into: why visibility is desirable for advocacy and how it can bring new and different stakeholders into the process. At least, it seems to be working for The Ugly Indian and Blank Noise. Their outreach is for the most part&lt;em&gt; online&lt;/em&gt; and digital media continues to be their best friend to scale up their visibility,&amp;nbsp; showcase their actions and/or installations and sustain their narratives. &lt;br /&gt;&lt;br /&gt;I will not make a conclusive statement on whether we should use storytelling for social change or not. However, understanding the power of stories and learning how to craft consistent narrative structures is -as Ameen Haque, founder of &lt;a href="http://www.thestorywallahs.com/"&gt;The Storywallahs&lt;/a&gt; told me- as fundamental for storytelling, as it is for activism: At the end of the day, &lt;em&gt;"movements need supporters. Supporters need leaders; and leaders need to be good storytellers".&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Footnotes:&lt;/strong&gt;&lt;/h2&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] Based on the Wikipedia Definition of Improvisational Theatre. "Improvisational Theatre, often called improv or impro, is a form of theater where most or all of what is performed is created at the moment it is performed. In its purest form, the dialogue, the action, the story and the characters are created collaboratively by the players as the improvisation unfolds in present time, without use of an already prepared, written script." &lt;a href="http://bit.ly/1hnByRp"&gt;http://bit.ly/1hnByRp&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;a href="http://bit.ly/1hnByRp"&gt;[&lt;/a&gt;&lt;a name="fn1" href="#fr1"&gt;2]&lt;/a&gt; &lt;span id="docs-internal-guid--5cd61e2-6ceb-8281-8acd-a886b0543322"&gt;(Oggs &amp;amp; Capps, 1996; Miller, 1995; Hull, 2006).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;3&lt;/a&gt;] Refer to Sonja Vivienne's ethnography: Trans Digital Storytelling: Everyday Activism,  Mutable Identity and the Problem of Visibility. She puts forward the experience of activists from the LGBT community who used storytelling to reassert, negotiate and in cases, expose their identities. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://bit.ly/1hnByRp"&gt; [&lt;/a&gt;&lt;a name="fn1" href="#fr1"&gt;4&lt;/a&gt;] Find resources to read more on Hannah Arendt's work on narrative and action here: &lt;a href="http://stanford.io/1ge7JkX"&gt;http://stanford.io/1ge7JkX&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;a href="http://bit.ly/1hnByRp"&gt;[&lt;/a&gt;&lt;a href="http://stanford.io/1ge7JkX"&gt;5&lt;/a&gt;] While the project does seek to collect voices across traditions, cultures, religions, etc; its reliance on digital technologies to crowdsource stories keeps the practice somewhat gentrified and homogenous. Lack of  diversity in public discussion is a huge constraint for democracy, but from our conversations with Jasmeen, we understand this is a challenge to be tackled at a later stage of the project&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;[&lt;a name="fn1" href="#fr1"&gt;6&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="http://editors.cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. (Page 29): "only certain kinds of discourses are made possible through technology-mediated citizen action. This discourse is often alienated from specific histories, particular contexts, and the affective articulations of the communities involved. It leads to a gentrification of contemporary politics that discounts anything that does not fit into the quantified and enumerated rubric of citizen action in network societies."&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;7&lt;/a&gt;] &lt;span id="docs-internal-guid--5cd61e2-6d08-6429-ef94-e5fb081d50c7"&gt;Paulo  Freire, the Brazilian educator and philosopher, was a strong proponent  of using dialectics to question social structures around class, and  stories come across as a way to link issues around power back to our  personal experiences Refer to: Shor and Freire, 1987 and Williams, 2003.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;8&lt;/a&gt;] Some of the questions we have been exploring in Methods for Social Change: &lt;a href="http://bit.ly/OCKrgy"&gt;http://bit.ly/OCKrgy&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;[&lt;a name="fn1" href="#fr1"&gt;9&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="http://editors.cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. (&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/h2&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Arendt, Hannah (1994) Essays in Understanding Edited with an  Introduction by Jerome Kohn. The literary Trust of Hannah Arendt  Bluecher.&lt;/p&gt;
&lt;p align="left"&gt;Holland,  Lachicotte, Skinner &amp;amp; Cain, (1998). Identity and agency in cultural  worlds. Cambridge, MA: Harvard University Press.&lt;/p&gt;
&lt;p align="left"&gt;Hull, Glynda A., and M. Katz. (2006) "Crafting an  agentive self: Case studies of digital storytelling." Research in the  Teaching of English 41, no. 1: 43.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Jackson, Michael. (2002) The politics of storytelling: Violence,  transgression, and intersubjectivity. Vol. 3. Museum Tusculanum Press,&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Oni, Peter (2012). "The Cognitive Power of Storytelling: Re-reading Hannah Arendt in a Postmodernist/Africanist Context."&lt;/p&gt;
&lt;div id="gs_cit2" class="gs_citr"&gt;Sen, Amartya. &lt;em&gt;The argumentative Indian: Writings on Indian history, culture and identity&lt;/em&gt;. Macmillan, 2005.&lt;br /&gt;&lt;br /&gt;Shah, Nishant “Whose Change is it Anyways? &lt;em&gt;Hivos Knowledge Program. &lt;/em&gt;April 30, 2013.&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;Shor, I. and Freire, P. (1987) A pedagogy for liberation:dialogues on transforming education. Bergin &amp;amp; Garvey, New York.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Williams, Lewis, Ronald Labonte, and Mike O’Brien. "Empowering social  action through narratives of identity and culture." Health Promotion  International 18, no. 1 (2003): 33-40.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Vivienne, Sonja (2011). "Trans Digital Storytelling: Everyday Activism,  Mutable Identity and the Problem of Visibility” Gay &amp;amp; Lesbian Issues  &amp;amp; Psychology Review 7, no. 1.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2'&gt;http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Blank Noise Project</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-24T14:30:15Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance">
    <title>Storytelling as Performance: The Ugly Indian and Blank Noise 1</title>
    <link>http://editors.cis-india.org/digital-natives/making-change/storytelling-performance</link>
    <description>
        &lt;b&gt;This post compares the production behind a performance with the process of storytelling. To illustrate this analogy, we explore the stories of the Blank Noise project and The Ugly Indian- two civic groups from Bangalore making interventions in the public space. This post looks at the stages of pre-production and the screenplay to explore methods and narratives in storytelling. &lt;/b&gt;
        
&lt;pre&gt;&lt;strong&gt;spectacle&lt;/strong&gt;&lt;span class="lr_dct_ph"&gt;
ˈspɛktək(ə)l/&lt;/span&gt;
a visually striking performance&lt;strong&gt;

performance
&lt;/strong&gt;pəˈfɔːm(ə)ns/
an event in which a performer or group of performers behave in a particular way for another group of people: the audience. Sometimes the dividing line between performer and the audience may become blurred, as in the example of "participatory theatre" where audience members get involved in the 
production.&lt;/pre&gt;
&lt;p align="justify"&gt;One of the mandates of &lt;a href="http://editors.cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;this project&lt;/a&gt; is to locate discrepancies between "spectacles"&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt; and realities of change to identify less visible examples of citizen action. However, an alternative route is to identify the characteristics of the spectacle, and learn how they can be used to make activism more visible: that is, more legible, intelligible and accessible. In this context, storytelling comes across as a method that can provide the same experience and benefits of a performance. This potential manifests itself in two ways:&lt;/p&gt;
&lt;p align="justify"&gt;a) First, in its&lt;strong&gt; infrastructure. &lt;/strong&gt;We find that the structure holding stories together plays an important role in their ability to deliver a clear message. By unpacking the process of staging a performance -from what happens in the dressing rooms to what happens on stage- we will identify the building blocks of performances and by default, those comprised in effective storytelling.&lt;/p&gt;
&lt;p align="justify"&gt; b) Second manifestation occurs&lt;strong&gt; in the audience.&lt;/strong&gt; The dynamic of performances resembles how we behave every day in our "socially and constructed worlds". We are constantly telling stories about ourselves and this 'sense of being' is what determines our actions and behavior (Holland et al, 1998). Furthermore, as social beings, we also build identities as a community and engage in "collective moments of self-enactment" (Urciuoli, 1995).&lt;/p&gt;
&lt;p align="justify"&gt;Linking this back to our project, understanding the performative potential of storytelling; its infrastructure and how it can touch on issues of identity, agency and collective action, is relevant to tackle challenges in activism and civic engagement -where the collective is very much linked to the political. To illustrate the relationship between storytelling and performance, I will use the example of two civic groups thriving in Bangalore: Blank Noise 
(founded by Jasmeen Patheja, who we interviewed back in January) and The
 Ugly Indian; and I will ask you to think about them as theatrical productions:&lt;/p&gt;
&lt;p align="justify" class="discreet"&gt;(The following images are 'Broadway posters' adapted to the identity of these groups. They were created merely for the purpose of this post and do not reflect the views of these organizations).&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/BatmanTheUglyIndian2.jpg/image_preview" alt="The Ugly Indian" class="image-inline image-inline" title="The Ugly Indian" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;The Ugly Indian&lt;/strong&gt;&lt;br /&gt;stop talking. start doing.&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/ChicagoBlankNoise2.jpg/image_preview" title="Blank Noise" height="224" width="299" alt="Blank Noise" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;Blank Noise&lt;/strong&gt;&lt;br /&gt;set new rules for street behavior&lt;/p&gt;
&lt;p align="justify"&gt;These groups were formed (in 2003 and 2010 respectively) to re-conceptualize how we understand our presence in the public space; &lt;a href="http://blog.blanknoise.org/"&gt;Blank Noise&lt;/a&gt; focusing on sexual harassment and women safety and &lt;a href="http://www.theuglyindian.com/"&gt;The Ugly Indian&lt;/a&gt; on waste management and civic interventions. On this post, we will look at their campaigns and identify features of the spectacle/performance in the storytelling methods they are using to communicate their mandates and interact with their volunteers. So, without further ado, let's explore this glossary of tweaked theatrical terminology:&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;How to navigate this post:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Section&lt;/th&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#pre-production"&gt;Pre-production&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements involved in a performance including locations, props, costumes, special effects and visual effects.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements needed to convey the message of the story including: spoken word, text, images, audio, video or other artifacts.&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#screenplay"&gt;Screenplay&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A written work narrating the movements, actions, expressions and dialogues of the characters.&amp;nbsp; &lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Building a narrative in storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2#cast"&gt;Actors&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Actors performing characters in a production.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The relationship between storytelling actors and agency&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2#stage"&gt;Stage&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Designated space for the performance of productions&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The public space as the stage for storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2#action"&gt;Action!&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Cue signifying the start of a performance&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;When storytelling leads to action&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;a name="pre-production"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout"&gt;&lt;strong&gt;1. pre-production&lt;/strong&gt;&lt;br /&gt;ˈpri-prəˈdʌkʃ(ə)n/&lt;br /&gt;the action of making or manufacturing from components or raw materials prior to the initial performance.&lt;/p&gt;
&lt;p align="justify"&gt;
The stage of &lt;a href="http://en.wikipedia.org/wiki/Pre-production"&gt;pre-production&lt;/a&gt; is when all the locations, props, cast members, costumes, special effects and visual effects are identified. It works in tandem with &lt;a href="#screenplay"&gt;the screenplay&lt;/a&gt; to ensure the maximum consistence, coherence and clarity in the story. In the same way, planning storytelling also implies selecting the right elements and materials to hold the story together. Initially, only traditional mediums  were available, such as spoken word, text and images; but storytellers today (the directors orchestrating these productions) are experiencing an urgency to re-invent and adapt the language of their stories to make it accessible in the network&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt; (Hull and Katz, 2006; Urciuoli, 1995) and the practice has evolved into &lt;a href="http://en.wikipedia.org/wiki/Transmedia_storytelling"&gt;'trans-media'&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Digital_storytelling"&gt;digital storytelling&lt;/a&gt;. Formats like audio-bytes, videos, sms, mobile apps are also part of its semiotic makeup and these mediums are mixed and matched to enhance the visibility of the message. As Scott McCloud suggests in ‘Understanding Comics: The Invisible Art’: “we need to invent new ways [and] develop new techniques of showing the same old thing” (1994) to make sure people still listen to what we have to say.&lt;/p&gt;
&lt;p&gt;
Both Blank Noise and The Ugly Indian have led highly visual campaigns in the online space, as they combine blogging with videos, audios, images and active community managers that interact with their volunteers. A few examples of the mediums they are using to capture the public's attention:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Video: &lt;/strong&gt;Blank Noise did this art intervention, using real rape and sexual harassment reports from 2003 to challenge what we consider 'normal' and 'news'-worthy when it comes to sexual harassment and domestic violence:&lt;/p&gt;
&lt;iframe src="//www.youtube.com/embed/dE6pyVfcwys" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Artifacts&lt;/strong&gt;: &lt;a href="http://bit.ly/1mnEhMJ"&gt;‘I never ask for it’&lt;/a&gt; campaign: Blank Noise asked women to send garments they wore when they experienced ‘eve-teasing’ to challenge the notion “that women ask to be sexually violated”&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/Ineveraskedforit.jpg/image_preview" alt="I never asked for it 1" class="image-inline image-inline" title="I never asked for it 1" /&gt;&lt;img src="http://editors.cis-india.org/home-images/Ineveraskedforit2.jpg/image_preview" alt="I never asked for it 2" class="image-inline image-inline" title="I never asked for it 2" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;I never ask for it. &lt;a href="http://bit.ly/1mnEhMJ"&gt;http://bit.ly/1mnEhMJ&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Audio:&lt;/strong&gt; Blank Noise documents and disseminates stories of sexual harassment as told by their Action Heroes' This is: &lt;a href="http://bit.ly/1fK5qUw"&gt;Kitab Mahal's story.&lt;/a&gt;&lt;/p&gt;
&lt;p align="justify"&gt;The message transmitted by the garments, the video and the audio are based on cultural and social constructions of what ‘sexual harassment’ means. Removing one of the garments from the installation, for instance, removes it from its resistance identity and hence, it can only exist in the narrative context Blank Noise is constructing alongside its volunteers.&lt;/p&gt;
&lt;p align="justify"&gt;On the other hand, The Ugly Indian's mandate is to change people's "rooted cultural behaviour and attitudes [...] to solve India's civic problems"; starting with the visible filth on the streets. It does not pursue systemic change, but seeks impact at the behavioral level. One of the methods it uses to achieve this, is the dissemination of images and videos showcasing their work. Their publications minimize the use of text in order to drive attention to aesthetics:&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/Beforeafter.jpg/image_preview" alt="" class="image-inline image-inline" title="TUI Before After" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://editors.cis-india.org/home-images/TUIBeforeAfter2.jpg/image_preview" alt="TUI Before After 2" class="image-inline" title="TUI Before After 2" /&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="left"&gt;They recently complemented their graphic stories, by starting &lt;a href="http://theuglyindian.com/books/chapter-1/"&gt;a blog&lt;/a&gt; that documents "the philosophy and the process" that drives The Ugly Indian. This excerpt from Chapter 3 explains their visual strategy and why they have chosen before-after pictures to communicate their work:&lt;/p&gt;
&lt;blockquote&gt;

“The citizens of the online world are brutal – they only care for instant gratification and real results. So are citizens in the real world. They too only care for results. [...] V &amp;amp; X know that and have focused all their energies on delivering this dramatic result, this single Before-After image, that is proof of dramatic change. And it has worked – in terms of creating initial positive impact (both on the ground and online). Whether it will survive and change community behavior is another story. But this initial impact is crucial, as we will discover later, in generating respect from the community and the authorities.”&lt;br /&gt;&lt;/blockquote&gt;
&lt;div class="pullquote"&gt;&lt;br /&gt;“When pictures carry the weight of clarity in a scene, they free words 
to express a wider area. And when words lock in the meaning of a 
sequence, pictures can really take off” Scott McCloud on comics&lt;/div&gt;
&lt;p align="justify"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;This is how pre-production is important for storytelling. Planning, designing and choosing the right elements, and how they interact with one another, will determine the level of legibility and meaning we give to the story  (McCloud, 1994). Each medium: video, audio, text, music, etc.- becomes “a new literate space” or “symbolic tool” storytellers have on hand to portray narratives about the self, family community and society (Hull, 2006), and the introduction of digital technologies into storytelling space, coupled with the current hype around the method, signals we are moving towards a more strategic use of technology to produce and share knowledge more effectively.&amp;nbsp; In this way, the choice of mediums and technologies will reflect a "conscious construction of identity" and "performances of the self" (Vivienne, 2011); a theme we will explore further in the 'screenplay' section.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span id="docs-internal-guid-4138f50b-6259-ec34-716e-d1298c8e0176"&gt;&lt;/span&gt;&lt;span id="docs-internal-guid-4138f50b-6259-ec34-716e-d1298c8e0176"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;
&lt;a name="screenplay"&gt;&lt;/a&gt;
&lt;p align="center" class="callout"&gt;&lt;strong&gt;2. screenplay&lt;/strong&gt;&lt;br /&gt;ˈskriːnpleɪ/&lt;br /&gt;The script including descriptions of scenes and some camera/set directions.&lt;/p&gt;
&lt;p align="justify"&gt;The process of writing a &lt;a href="http://en.wikipedia.org/wiki/Screenplay"&gt;screenplay&lt;/a&gt; is a careful exercise of creation and articulation. The dialogues, expressions and actions of the characters are narrated and located in a specific context that will determine how the events of the play unfold. The ability to build a coherent narrative structure is, in itself, a powerful tool of self-expression that enables the storyteller to a) construct an identity for the story and b) expose it to the public. Let's take a closer look at each stage:&lt;/p&gt;
&lt;p align="justify"&gt;a)&lt;strong&gt; Self-expression&lt;/strong&gt; is directly related to the amount of freedom we experience in our ecosystem. Barriers to expression can come through our political regime or in the form of social norms and taboos, as is the case of conservative pockets in India. In either context, storytelling comes across an alternative outlet to describe ambiguous, unapologetic and personal truths  (Vivienne, 2011). It enables less visible voices to claim a space and construct their own narrative within. Blank Noise has been very active on this front, as it creates opportunities for its volunteers, participants (dubbed Action Heroes), and otherwise silent voices to articulate their emotional and physical experiences in the public space. One of the ways they did it was by publishing a step by step guide to unapologetic walking, and then requesting people to participate:&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="http://editors.cis-india.org/home-images/stepbystepguidetounapologeticwalkingposter.jpg/image_preview" alt="Step by step" class="image-inline image-inline" title="Step by step" /&gt;&lt;/div&gt;
&lt;div align="center"&gt;step by step guide to unapologetic walking: &lt;a href="http://bit.ly/1bz3MZZ"&gt;http://bit.ly/1bz3MZZ&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;
&lt;em&gt;
&lt;/em&gt;
&lt;blockquote&gt;&lt;em&gt;
&lt;/em&gt;
&lt;p align="center"&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;" Our street actions over the last few years have been based on emphasizing small simple scenarios- which can be challenging even though they appear 'normal' and everyday. For instance- should it be hard to just 'stand' 
on the street as an 'idle' woman?&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt; Would you 'dare' try it?&lt;/span&gt;&lt;/span&gt;"&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;br /&gt;The
 idea behind this intervention is to re-conceptualize how women navigate
 the public space, drawing inspiration, ideas and encouragement from the “personal truths” and stories shared by women who are doing 
it. This grants them greater autonomy at representing themselves through
 their online and offline presence and the narrative is continuously re-shaped through new submissions and testimonials.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;b) &lt;strong&gt;Self-representation&lt;/strong&gt;
 is how you create yourself: who you want to be and how you want others 
to see you. Miller’s work on identity and storytelling explores the role
 of storytelling in socialization and self-construction: &lt;em&gt;“stories change depending on who is listening”&lt;/em&gt;
 (1993) as we construct ourselves with and for other people. In the same way a character in the script cannot come to life without an audience, the identities we create for ourselves need a public that recognizes who we are and our role in the world. Anthony Giddens' work on identity also draws a relationship 
between our identity and its narrative:&lt;em&gt; “self-identity
 is not a set of traits but a person’s reflexive understanding of their 
own biography (...) and the capacity to keep a coherent narrative going:
 integrating events in the external world and sorting them into the 
story of the self”&lt;/em&gt;
 (Gauntlett, 2002; Giddens 1991).&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;The Ugly Indian took a solid stance against middle class apathy and idleness in its narrative, and with this premise, it built an identity for the organization that represents the opposite: a selfless, active, responsible middle class citizen. These are some examples:&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="center"&gt;&lt;strong&gt;Anonymous identity
&lt;/strong&gt;&lt;/td&gt;
&lt;td align="center"&gt;&lt;strong&gt;Middle class citizen&lt;br /&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td align="center"&gt;&lt;strong&gt;How they are different to the common middle class citizen&lt;br /&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;“They call themselves &lt;span class="visualHighlight"&gt;The Ugly Indians and operate anonymously&lt;/span&gt; [...]. If you 
aren’t aware of The Ugly Indian (TUI), that’s understandable – &lt;span class="visualHighlight"&gt;they work
 hard to stay anonymous and underground, and want only their work to 
speak for itself.”&lt;/span&gt; (Chapter 1)&lt;/td&gt;
&lt;td&gt;“&lt;span class="visualHighlight"&gt;The
 more the urban middle-class see ‘people like them’ &lt;/span&gt;mucking about in 
garbage, the more they will face up to the issue and start thinking 
about it [...] This leap from ‘it’s someone else’s job’ to &lt;span class="visualHighlight"&gt;‘it’s my duty
 to fix this’&lt;/span&gt; is what can transform our cities – &lt;span class="visualHighlight"&gt;this leap has to be 
made in the mind!” &lt;/span&gt;(Chapter 6)&lt;/td&gt;
&lt;td&gt;“There is a specific purpose to making Amir (the garbage truck driver) 
talk. X and V are looking for cues on what really troubles him, what 
improvement in his daily working life he will really appreciate. &lt;span class="visualHighlight"&gt;Too 
often, well-meaning urban middle-class do-gooders think they know what 
the working class needs &lt;/span&gt;(gloves, better equipment and so on) and &lt;span class="visualHighlight"&gt;they 
get it so wrong.&lt;/span&gt; &lt;span class="visualHighlight"&gt;Listening without being judgmental is an art, and X and
 V are good at that.&lt;/span&gt; (Chapter 8)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
You can read more about TUI’s story &lt;a&gt;here&lt;/a&gt;.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="pullquote"&gt;
&lt;div align="left"&gt;
“Human lives become more readable and intelligible when they are applied to narrative modes borrowed from history and fiction; and in function of stories people tell about themselves.”&lt;/div&gt;
&lt;div align="right"&gt;Ricoeur, 1991&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;The set of traits chosen by The Ugly Indian is important. Their initiative is intentionally gentrified as they &lt;em&gt;want &lt;/em&gt;it to resonate specifically with the middle class (as they are "people like them"). But at the same time, they integrate a reflexive understanding of their role as citizens by mentioning the need for a personal awakening ("this leap has to be made in the mind!") and further interaction with stakeholders outside of their network ("making the truck driver talk"), that will enable the common middle class citizen transition into the level of 'street and citizenship authority' TUI is at. On top of this, their clean drives back up this discourse, and while their identity remains incognito, the work is widely shared on social media every week -drawing a coherent narrative between their speech and their actions.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;c) &lt;strong&gt;Interaction with audience: &lt;/strong&gt;Finally, once the storyteller has created a coherent identity, its sense of purpose must also be evident for the audience. The possibilities for this are endless, but I would like to draw attention to the super-hero narrative chosen by both Blank Noise and The Ugly Indian. Both groups are seeking an internal awakening in their volunteers by juxtaposing their experiences with what a 'hero' would do in the same situation.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Bangalore Hero video on The Ugly Indian:&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;strong&gt;
&lt;/strong&gt;
&lt;iframe src="//www.youtube.com/embed/627R6TEuol4" frameborder="0" align="middle" height="315" width="420"&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&amp;nbsp;&lt;em&gt;&lt;span id="docs-internal-guid-1a1a53ce-5e81-f89d-6c02-60fd710855eb"&gt;“Our
 message to all Bangalore citizens is simple. Go out and be a hero on 
your own street.&lt;br /&gt;Take charge of it. Don’t be helpless. You have the 
power. You just need to go and us&lt;/span&gt;e it”&lt;/em&gt;
&lt;p&gt;&amp;nbsp;&lt;strong&gt;&lt;br /&gt;Blank Noise's Action Hero game:&lt;/strong&gt;&lt;/p&gt;
&lt;div align="center"&gt;
&lt;div align="left"&gt;
&lt;pre&gt;The&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Game&lt;/span&gt;&amp;nbsp;is built on a series of personal challenges in the city.
The&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;&amp;nbsp;is &lt;strong&gt;simple.&lt;/strong&gt;&amp;nbsp;Your&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;&amp;nbsp;partner and opponent is &lt;strong&gt;you.&lt;/strong&gt;
There is no one method or quick solution to be an&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;. 
Each potential Action Hero goes to a new area in his / her city.&amp;nbsp;On arriving there potential Action Heroes receive 'challenges' via phone messages 
Action Heroes across locations receive a set of 6 tasks over 4 hours via sms
If you don't wish to do a task (eg task 1a) text us and we will send you another task (eg task 1B) 
Are you an&lt;strong&gt;&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;? &lt;/strong&gt;
Find out! Play this&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;!&lt;strong&gt;
&lt;/strong&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="center"&gt;
&lt;img src="http://editors.cis-india.org/home-images/ActionHero1.jpg/image_preview" alt="Action Hero" class="image-inline image-inline" title="Action Hero" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&amp;nbsp;&lt;strong&gt;Blank Noise Action Hero&lt;/strong&gt; &lt;br /&gt;&lt;a href="http://bit.ly/1fld8cV"&gt;http://bit.ly/1fld8cV&lt;/a&gt;&lt;/p&gt;
&lt;div align="center"&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;&lt;span id="docs-internal-guid-1a1a53ce-5e84-d66f-0b84-28e1731e7d64"&gt;“Share your &lt;strong&gt;Action Hero &lt;/strong&gt;experience: &lt;/span&gt;An
 Action Hero sets new rules for behaviour. She could experience fear and
 threat, but devises ways to confront it. Being fearless is a process. 
Every person is a unique Action Hero.Tell us how you said NO to sexual 
violence. [...] This blog set out to record testimonials of when and how
 you became an Action Hero; documents and shares the memory of when you 
surprised yourself, did the unexpected. [...] You are an Action Hero not
 by the magnitude of 
what you did but how it made you feel. You are an Action Hero by the way
 you define your own Action Heroism. We don't have a reference for you.]&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;&lt;br /&gt;They both advance ideals of courage, fearlessness and responsibility in the 
public space through their campaigns. These are not only desirable 
traits by any citizen -let alone marginalized or silenced voices in the 
case of Blank Noise- but the strategy also speaks to a language of hope and 
empowerment we can relate to at a human level. It sheds light on our fears, our limits and the extent to
 which we are willing to use our power to act.&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;Mediating this message with digital technologies also creates the illusion of an omniscient narrator who is drawing the volunteers' path to heroism and guiding their journey through it.&amp;nbsp; As Ricoeur puts it:&lt;em&gt; "there is no self-understanding that is not mediated by signs, symbols and texts; and self-understanding will coincide with the interpretation given to these mediating terms"&lt;/em&gt;&lt;span id="docs-internal-guid-4138f50b-6301-8f0c-4456-7cc57c648db2"&gt;&lt;/span&gt; (1995) It is ultimately the interpretation the volunteers give to this ideal, and the&amp;nbsp; magnitude to which they identify with it, what will determine their eagerness to emulate it and translate it into action. As said in the last post, one of the faculties of good storytelling is turning the experience being told, into the experience of those who are listening (Benjamin, 1955).&lt;/p&gt;
&lt;p align="justify"&gt;Before moving on to how 'action' unfolds in the performance, it is worth reflecting on the role of narratives, identities and mediation in collective action. Why do we need the hero narrative to mobilize agents? Why is heroic citizenship the gold standard and why does it work as a method for engagement? The topic is unfortunately out of the scope of this post, but the next one will attempt to address how identities as these ones can mediate our agency and action in the public space. &lt;br /&gt;&lt;br /&gt;******&lt;/p&gt;
&lt;p align="justify"&gt;Access Part 2 &lt;a href="http://editors.cis-india.org/digital-natives/making-change/storytelling-performance-2"&gt;here&lt;/a&gt; to look at the role of actors and the stage in performances to explore the role of agency and the public space in storytelling. We will also draw some final conclusions relating this back to the Making Change project.&lt;/p&gt;
&lt;em&gt;&lt;/em&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Footnotes:&amp;nbsp;
&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="http://editors.cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. He argues that global audiences engage with local causes that embody "spectacles of the rise of the citizen". This is problematic as the more significant -less visible/undocumented- acts remain unnoticed, while they may be central to understand what it means to make change in a networked and information society. He posits we need to move beyond this 'spectacle imperative',recognize the context of these revolutions and re-evaluate how we conceptualize 'action'.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;2&lt;/a&gt;] Novelty: Quick exercise: run a quick google search of the 
words: &lt;a href="https://www.google.co.in/search?client=ubuntu&amp;amp;channel=fs&amp;amp;q=STORYTELLING+%2B+SOCIAL+CHANGE&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;gfe_rd=ctrl&amp;amp;ei=rQQLU7SaOciL8Qee44CACQ&amp;amp;gws_rd=cr"&gt;‘storytelling + social change’&lt;/a&gt;.
 You will find stories by influential magazines and publications, including Forbes, the Huffington Post and Open Democracy, all from 2013-2014. ‘Storytelling’ seems to be
 the newly (re)discovered tactic to advance business and social impact 
objectives, noticed by activists and corporates alike.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;3&lt;/a&gt;] For more on our power as agents and the role of narrative and identity, refer to Paul Ricoeur's work on the selves and agents (Oneself as another) and narratives (Time and Narrative). "As the most faithful articulations of human time, narratives present the moments when agents, who are aware of their power to act, actually do so, and patients, those who are subject to being affected by actions, actually are affected." Resources here: &lt;a href="http://stanford.io/1c0pUwQ"&gt;http://stanford.io/1c0pUwQ&lt;/a&gt;&lt;/p&gt;
&lt;br /&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="left"&gt;Benjamin, Walter. (1977):  "The storyteller."89.&lt;/p&gt;
&lt;p align="left"&gt;Gauntlett, David (2002), Media, Gender and Identity: An Introduction, Routledge, London and New York.&lt;/p&gt;
&lt;p align="left"&gt;Giddens, Anthony. "Modernity and self-identity: self and identity in the late modern age." Cambridge: Polity (1991).&lt;/p&gt;
&lt;p align="left"&gt;Holland,
 Lachicotte, Skinner &amp;amp; Cain, (1998). Identity and agency in cultural
 worlds. Cambridge, MA: Harvard University Press.&lt;/p&gt;
&lt;p align="left"&gt;Hull, Glynda A., and M. Katz. (2006) "Crafting an agentive self: Case studies of digital storytelling." Research in the Teaching of English 41, no. 1: 43.&lt;/p&gt;
&lt;p align="left" style="text-align: justify;" dir="ltr"&gt;McCloud, Scott. (1993)."Understanding comics: The invisible art." Northampton, Mass&lt;/p&gt;
&lt;p align="left"&gt;Miller,
 P. (1994). Narrative practices: Their role in socialization and 
self-construction. In Neisser &amp;amp; Fivush (eds.), The remembering self:
 Construction and agency in self narrative (pp. 158-179). Cambridge: 
Cambridge University Press.&lt;/p&gt;
&lt;p align="left"&gt;Miller,
 P. &amp;amp; Goodnow, J. J. (1995). Cultural practices: Toward an 
integration of culture and development. New Directions for Child 
Development, No. 67 (pp. 5-16). San Francisco, CA: Jossey-Bass 
Publishers.&lt;/p&gt;
&lt;p align="left"&gt;Ochs, E., &amp;amp; Capps, L. (1996). Narrating the self. Annual Review of Anthropology, 25, 19-43.&lt;/p&gt;
&lt;p align="left"&gt;Ricoeur, Paul (1991). "Narrative identity." Philosophy today 35, no. 1 : 73-81.&lt;/p&gt;
&lt;div align="left" id="gs_cit2" class="gs_citr"&gt;Ricoeur, Paul. &lt;em&gt;(1995) Oneself as another&lt;/em&gt;. University of Chicago Press,&lt;/div&gt;
&lt;p align="left"&gt;&lt;br /&gt;Urciuoli,
 B. (1995). The indexical structure of visibility. In B. Farnell (ed.), 
Human action signs in cultural context: The visible and the invisible in
 movement and dance (pp. 189-215). Metuchen, NJ &amp;amp; London: The 
Scarecrow Press, Inc.&lt;/p&gt;
&lt;p align="left"&gt;Vivienne, Sonja (2011). "Trans Digital Storytelling: Everyday Activism, Mutable Identity and the Problem of Visibility” Gay &amp;amp; Lesbian Issues &amp;amp; Psychology Review 7, no. 1.&lt;/p&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/digital-natives/making-change/storytelling-performance'&gt;http://editors.cis-india.org/digital-natives/making-change/storytelling-performance&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Blank Noise Project</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-24T14:31:11Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living">
    <title>Habits of Living: Global Networks, Local Affects</title>
    <link>http://editors.cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living</link>
    <description>
        &lt;b&gt;“Networks” have become a defining concept of our epoch. From high-speed financial networks that erode national sovereignty to networking sites like Facebook that transform the meaning of the word “friend,” from blogs that foster new political alliances to unprecedented globe-spanning viral vectors that threaten world-wide catastrophe, networks allegedly encapsulate what’s new and different. &lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To understand the impact of networks, most analyses—scholarly, popular, and strategic—have focused on mapping networks.&amp;nbsp; Using network tools to describe networks, this move conflates description and explanation (it assumes that simply discovering the existence of networks is enough) and transforms specific persons/things and relations into interchangeable nodes and lines in a diagram.&amp;nbsp; Not surprisingly, most analyses also privilege technology as the unifying power behind networks: the term “twitter revolution,” for instance, widely used to describe events from Moldavia to Egypt, erases local political concerns in favour of an internet application.&amp;nbsp; Although understanding universal characteristics of networks is important, this emphasis also risks making the concept of a “networked society” a banal cliché, incapable of addressing the differences between various “networks,” or the odd transformation of networks from a planning tool—a theoretical diagram, a metaphorical description—into actually existing phenomena, into lived experiences.&lt;/p&gt;
&lt;p&gt;To renew the conceptual power of networks, &lt;em&gt;Habits of Living: Networked Affects, Glocal Effects&lt;/em&gt;—a global collaborative project of which the Department of Modern Culture and Media at Brown University will be an important locus—concentrates on changing habits of living.&amp;nbsp; Habits are crucial to understanding networks not simply as broad organizational structures, but also as structures created through constant actions that are both voluntary and involuntary.&amp;nbsp; As Pierre Bourdieu has famously argued, “habitus” is a “system of durable, transposable dispositions, structured structures predisposed to function … as principles which generate and organize practices and representations that can be objectively adapted to their outcomes without presupposing a conscious aiming at ends.”&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;; Habits are things that individuals hold that in turn define and hold individuals: they link the individual to society through repeated actions that also tie a person’s inner state (their mind) to their outward appearance (a habit is traditionally a type of clothing).&amp;nbsp; Habits are ‘man-made nature’: they are automatic seemingly instinctual and at times uncontrollable actions (for instance, drug habits) that are learned.&amp;nbsp; Habits in this sense are closely aligned with “affects”: unconscious emotional responses to environmental stimulants that are central to the formation of individual perception.&amp;nbsp; Thus although habits let us address similarities across human, animal, physical and non-physical realms (the characteristic growth of a crystal is a habit), habits are also uniquely personal and societal, and thus allow us to address important differences usually elided in network analyses.&amp;nbsp; Habits are “glocal”: local actions that spread globally, but not necessarily universally; they spread the effects of local actions elsewhere through specific trajectories.&lt;/p&gt;
&lt;p&gt;The point, to be clear, is not to oppose habits to networks, but to understand the subtleties and power of connectivity by bringing these two concepts into dialogue with one another. Habits scale from the individual to the network in a number of ways, from the twitchy 'Lifestream' checking of Twitter enthusiasts, to co-ordination arranged by mobile phone and GPS, to the very conceptual foundation of computer science for which classic problems, such as the Travelling Saleman or Dining Philosophers combine strong technical requirements of resource allocation and network design with fables about everyday life.&amp;nbsp; As the work of Dr. Matthew Fuller (a foundational new media theorist / artist and co-organizer from Goldsmiths) reveals, the cross-over between the technical and the experiential is what produces value and novelty in contemporary computing. The point is also to think through habits of living as possible points of transformation and intervention: as the term habitat makes clear, they also imply a certain sheltering and practice of care, something which the SARAI collective in New Delhi has addressed in their work in new media.&amp;nbsp; This notion of habitat and change has also been further addressed, specifically in terms of “the archive in motion,” by Eivind Rossaak—an international expert in film and media—and his research group at the National Library of Norway, Oslo.&amp;nbsp; Their creative rethinking of the archive and the role of media technologies is crucial to understanding the radical mobilization, perpetuation and preservation of habitual media and memory practices.&amp;nbsp; The work of Nishant Shah—the director of the Bangalore Center for Internet and Society and co-editor of the groundbreaking Digital AlterNatives with a Cause —highlights that, to understand how new media affects habits of living, we need to rethink assumptions about “digital natives” and imaginings of “netizens.”&amp;nbsp; He has also started a far-reaching research program investigating the relationship between affect and participation.&amp;nbsp; Dr. Kelly Dobson’s—chair of Digital + Media at RISD and an innovative and much lauded new media artist—work focuses on the intimate “caring” relationship between machines and humans, which emerges from mainly non-intentional interactions, such as noise and vibrations.&amp;nbsp; Lastly, &lt;em&gt;Habits of Living: Networked Affects, Glocal Effects&lt;/em&gt; seeks to change the focus of network analyses away from catastrophic events or their possibility towards generative habitual actions that negotiate and transform the constant stream of information to which we are exposed. (This is the focus of my current book project).&lt;/p&gt;
&lt;p&gt;As the above paragraph outlines, this inter-disciplinary project will be a global interdisciplinary collaboration.&amp;nbsp; This project initially emerged from discussions between members of SARAI and myself and quickly expanded to include the Center for Cultural Studies at Goldsmiths College, University of London, the Digital + Media Department at RISD, the Bangalore Center for Internet and Society and the National Library of Norway.&amp;nbsp; In addition, we plan to invite participants from: Amsterdam, Buenos Aries, Sao Paolo, Shanghai, amongst other places.&amp;nbsp; At Brown, in addition to faculty in the Department of Modern Culture and Media, we would like to involve people from the Cogut Center for the Humanities, the Pembroke Center for the Study of Women, and the Watson Institute for International Studies.&lt;/p&gt;
&lt;p&gt;The project, will comprise a series of workshops, artist residencies, a large public conference to be held at Brown University, and eventually leading to an edited online and a print publication. Each workshop will be attended by a core group of five scholars/artists who will participate in all the workshops and the conference, as well as group of participants that will vary according to the location. Ideally, this will continue as a three-year project, with each group playing a major role in convening the events for one year.&lt;/p&gt;
&lt;p&gt;Collaborators: Wendy Chun (Professor, Brown University), Kelly Dobson, Chair, Digital + Media, RISD, Providence, Matthew Fuller, David Gee Reader in Digital Media, Center for Cultural Studies, Goldsmiths College, University of London, London and Eivind Rossaak, Associate Professor, Department of Research, National Library of Norway, Oslo.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;].Pierre Bourdieu. Outline of a Theory of Practice. Trans Richard Nice (Cambridge: Cambridge UP, 1977), 72.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living'&gt;http://editors.cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Wendy Chun, Kelly Dobson, Matthew Fuller and Eivind Rossaak</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:38:42Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies">
    <title>Interface Intimacies</title>
    <link>http://editors.cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies</link>
    <description>
        &lt;b&gt;Sherry Turkle, in her book Alone Together, talked about how the digital technologies, replacing interface time with face-time, are slowly alienating us from our social networks. There has been an increasing amount of anxiety around how people in immersive and ubiquitous computing and web environments are living lives which are connected online but not connected with their social and political contexts.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;While there are instances and examples of mobilisation, social networking meets, group formations, etc. there is a growing worry that on an everyday basis, we live our lives more in the company of gadgets, ambience technologies and digital platforms than with people.&lt;/p&gt;
&lt;p&gt;At the same time, users of technologies often express their engagement with technologies in affective terms, where they seem to form intimate relationships with their technologies. The interfaces that we see all around us, constantly deflect our attention, emotions and desires on to different surfaces, creating flattened universes with the promises of deep immersion. Especially as the internet becomes mobile and digital interfaces become ubiquitous – from large scale billboards to small wearable devices; from sites of work to spaces of pleasure – there is a new form of intimacy which is shaped, designed, experienced, and lived through interfaces.&lt;/p&gt;
&lt;p&gt;The digital interfaces become polymorphous sites of affection, love, desire, aspiration, seduction, transgression and stability. The interface is growing so integral to our everyday lives, that we start thinking of them as metaphors through which we understand ourselves and the world that we connect to. We talk about ourselves as systems that need to be ‘upgraded’ or ‘connected’. We think of the world as a network through which we ‘recycle’ our lives and ‘connect’ to our ‘peers’. The interfaces, are simultaneously opaque and transparent – They allow us to connect to the digital other, crossing boundaries of geography and time, and they also deny us access to the actually mechanics which bring the interfaces to life.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Interface Intimacies&lt;/em&gt; is a research cluster that is interested in digging deep into interfaces, to examine peoples’ relationships with the digital interfaces around them. What are the affective relationships that people have with their interfaces? What goes into anthropomorphising an interface? What are the larger politics of labour, performance and&amp;nbsp; ownership that surround interface design? What are the ways in which people simulate presence and connections through their interfaces? How is the human presumed in Computer-Human interface design? What aesthetic and political moves are we witnessing with the rise of interface mediated publics? What and who is made opaque when interfaces become transparent? When interfaces get distributed, what are the possibilities and potential for art, theory and practice to move into new forms of politics?&lt;/p&gt;
&lt;p&gt;These are the kind of questions that this research cluster seeks to address with a special focus on Asia.&amp;nbsp; The intention is to build a knowledge network of researchers from different disciplines – Art, Architecture, Computer Human Interaction Design, Digital Humanities, New Media Theory, Urban Planning, Public Infrastructure Design, Software Studies, Interface Design etc.&amp;nbsp; – to enter into a dialogue around Interfaces and how they define contemporary conditions of life in their contexts.&lt;/p&gt;
&lt;p&gt;The project hopes to organise a workshop exploring these ideas leading to an edited anthology and a special journal issue of peer-reviewed academic scholarship.&amp;nbsp; The project hopes to kick off in February 2012 and take about 18 months till completion.&lt;/p&gt;
&lt;p&gt;Collaborators: Audrey Yue (Melbourne University), Namita Malhotra (ALF)&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies'&gt;http://editors.cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Audrey Yue and Namita A Malhotra</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Interface Intimacies</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:40:18Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile">
    <title>Locating the Mobile: An Ethnographic Investigation into Locative Media in Melbourne, Bangalore and Shanghai </title>
    <link>http://editors.cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile</link>
    <description>
        &lt;b&gt;From Google maps, geoweb, GPS (Global Positioning System), geotagging, Foursquare and Jie Pang, locative media is becoming an integral part of the smartphone (and shanzhai or copy) phenomenon. For a growing generation of users, locative media is already an everyday practice. &lt;/b&gt;
        
&lt;div id="parent-fieldname-text" class="plain kssattr-atfieldname-text kssattr-templateId-blogentry_view.pt kssattr-macro-text-field-view"&gt;
&lt;p&gt;The transition from the analogue to the digital, from dial-up to 
broadband internet access was dramatic in how it changed our notions of 
space, catalysing new ways of thought and practice. In the case of 
locative media the uptake is more accelerated with it already engaging 
more than ten times those involved in the analogue-digital transition. 
The spread and usage of locative media is fast and promises to produce 
an even more dramatic transformation as the net becomes portable and 
pervasive.&lt;/p&gt;
&lt;p&gt;As yet we know little about the impact locative media is having, and 
will have upon people’s livelihoods and identity, or on public policy 
around privacy, identity, security and cultural production. Discourse in
 the field has opened up questions of art, innovation and 
experimentation (de Souza e Silva &amp;amp; Sutko 2009; Hjorth 2010, 2011). 
However, there remains a dearth of nuanced research on locative media 
that provides in-depth, contextual accounts of its socio-cultural and 
political dimensions. Little work has been conducted into locative media
 as it migrates from art and into the ‘messy’ (Dourish &amp;amp; Bell 2011) 
area of the everyday.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to address this knowledge gap by 
undertaking close studies of locative media in three 
locations—Bangalore, Melbourne and Shanghai. We aim to capture and 
analyse the multiplicities of locative media practice emerging in both 
developed and developing contexts.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;These three locations have relatively high smartphones (or copies 
like shanzhai) usage and are indicative of twenty-first century 
migration, diaspora and transnational practices. As one of the leading 
regions for mobile media innovation (Hjorth 2009; Bell 2005; Miller 
&amp;amp; Horst 2005), the various contested localities in the Asia-Pacific 
provide a rich and complex case study for mobile media as it moves into 
locative media. The three locations also show how the presence of 
digital and internet technologies is ‘flattening’ the globalised 
landscape and bringing about dramatic changes in the ways in which these
 cities shape and develop (Shah 2010). We consider how place informs 
locative media practices and how, in turn, these practices are shaping 
new narratives of place.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to collect and analyse some of the
 emergent, tacit, innovative and ‘making-do’ practices informing the 
rise, and resistance to, locative media. Drawing on pertinent issues for
 the present and future of locative media, Locating the Mobile aims to:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;Pioneer and develop models and templates for comprehending the implications of locative media.&lt;/li&gt;&lt;li&gt;Develop a nuanced and situated understanding of locative media as part of cultural practice.&lt;/li&gt;&lt;li&gt;Provide, through multi-site analysis, new insights into the impact of locative media upon narratives of place and belonging.&lt;/li&gt;&lt;li&gt;Develop socio-cultural understandings of the role locative media plays in notions of intimacy and privacy.&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;By
 bringing together an expert team that represent a commitment to probing
 the social, cultural and community dimensions of technological 
innovation, Locating the Mobile will develop methodologies that capture 
the dynamic and mundane features of this emergent media practice. By 
doing so, Locating the Mobile will move beyond binary debates about 
surveillance and privacy or ‘parachute’ case studies of locative art 
towards &lt;strong&gt;nuanced and complex understandings of locative media and its implication for future cultural practices&lt;/strong&gt;.&lt;/p&gt;
&lt;h3&gt;Significance and Innovation&lt;/h3&gt;
&lt;p&gt;The nascent field of locative media is impacting upon cultural 
practice, place-making and policy in ways we can only imagine. While 
much analysis has been conducted in mobile media (Goggin &amp;amp; Hjorth 
2009) and experimental forms of locative media/art (de Souza e Silva 
&amp;amp; Sutko 2009), the increased ubiquity of locative media through 
devices such as the smartphone will undoubtedly transform the way in 
which place and mobility is articulated. Locating the Mobile seeks to 
substantially expand and contextualise upon the burgeoning area of 
locative media through a variety of innovative and significant ways.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; is&lt;strong&gt; original &lt;/strong&gt;in its &lt;strong&gt;topic&lt;/strong&gt;, &lt;strong&gt;method&lt;/strong&gt;, &lt;strong&gt;outcomes&lt;/strong&gt; and &lt;strong&gt;industry collaboration&lt;/strong&gt;. &lt;strong&gt;Firstly&lt;/strong&gt;,
 it is significant in that it brings depth and innovation to the 
emergent area of locative media, and its impact upon discourses around 
mobile media in ideas of mobility and place-making. In the face of 
parachute nature of many locative art research (de Souza e Silva &amp;amp; 
Sutko 2009), Locating the Mobile is one of the first studies 
internationally to explore locative media over time in specific 
locations. &lt;strong&gt;Secondly&lt;/strong&gt;, it deploys a variety of methods 
(such as surveys, focus groups, interviews and diaries for scenario of 
use, overlaid with data-mining) across different devices (mobile phone, 
iPad) and platforms (Foursquare, Jie Pang) to analyse the local and 
socio-cultural dimensions of use. With its team of experts in mobile 
media (Hjorth, Bell and Horst), communication for development (C4D) 
(Tacchi and Shah), gaming (Hjorth), social networking (Shah, Zhou and 
Hjorth) as well as a range of methodologies, this three-year study will 
investigate and contextualise locative media in Bangalore, Melbourne and
 Shanghai. Despite its ubiquity in many locations in the Asia-Pacific 
region, much of the locative media literature remains Anglophonic or 
Eurocentric in focus.&lt;strong&gt; Thirdly&lt;/strong&gt;, through multi-site 
analysis of locative media practices we will provide innovative ways in 
which to reflect upon narratives of place, belonging and 
transnationalism. &lt;strong&gt;Fourthly&lt;/strong&gt;, by pioneering the first 
multi-site analysis of locative media over time, Locating the Mobile 
will develop the much missing socio-cultural understandings of locative 
media and how it impacts upon intimacy and privacy upon individual, 
group and policy levels. We will now detail these four key areas of 
significance and innovation. &lt;strong&gt;We will pioneer and develop models and templates for comprehending the implications of locative media&lt;/strong&gt;.
 In these models we actively address locative media in the transnational
 context of contemporary feelings about belonging, possession, mobility,
 migration, and dislocation. As locative media becomes more pervasive, 
the power of its banality needs further understanding beyond ‘global’ 
generalisations (see www.pleaserobme.com). Like the rise of mobile media
 that was accompanied by the ‘subversive user’ (Hjorth 2009), we need to
 figure out the digital subject who is shaped—both historically and 
socio-culturally—through the pervasive spread of locative media. As 
Gabriella Coleman (2010) observes in her review of ethnographic 
approaches to digital media, there are three main overlapping 
categories: research on the relationship between digital media and the 
cultural politics of media; the vernacular cultures of digital media; 
the prosaics of digital media (and this attention to the commonplace, 
the unromantic, the quotidian). In the case of locative media, 
ethnographic approaches—emphasising the situated, vernacular and 
prosaic—are needed in order to understand the relocations of mobility 
across a variety notions: technological, electronic and psychological to
 name a few. Moreover, given the relatively high proportion of Indian 
and Chinese migrants in Melbourne—and migration in Bangalore and 
Shanghai—exploring locative media can &lt;strong&gt;provide new models for conceptualising the impact of migration, diaspora, and transnationalism on place&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will develop a nuanced and situated understanding of locative media as part of cultural practice&lt;/strong&gt;
 through methods that deploy both qualitative (ethnographic) and 
quantitative (datamining) approaches such as ‘ethno-mining’ (Anderson et
 al. 2009). With the emergence of ethnomining approaches—that is, 
data-based mining combined with ethnography—new models for analysing 
media and mobility can be found. Locating the Mobile addresses this need
 for innovative methodologies that capture the dynamic nature of 
locative media by situating it within three legacies: social, cultural 
and historical mediatisation. Further, Locating the Mobile seeks to 
frame locative media as evolving through the cultural precepts informing
 mobile media and urbanity LP120200829 (Submitted to RO) Dr Larissa 
Hjorth PDF Created: 16/11/2011 Page 8 of 123 discourses. Drawing upon 
case studies from a region renowned for divergent and innovative use of 
mobile media (Hjorth 2009) and gaming (Hjorth &amp;amp; Chan 2009)—the 
Asia-Pacific—Locating the Mobile seeks to understand the lived and local
 dimensions of locative media and how it can inform emergent and older 
forms of place-making, belonging and migration. By focusing upon this 
nascent but burgeoning area in global mobile media practice—locative 
media—Locating the Mobile not only places Australia as a forerunner in 
innovative, original, and challenging methodologies for new media, but 
also, by bringing together key industry partners, Intel, CIS and Fudan 
University,&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to contextualise the research in 
terms of industry and community outcomes. In this sense, Locating the 
Mobile clearly addresses the National Priority 3, Frontier Technologies 
(see below for more details).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will provide, through multi-site analysis, new insights 
into the impact of locative media upon narratives of place and belonging&lt;/strong&gt;
 through our three case study locations—Melbourne, Bangalore and 
Shanghai. Locative media can provide new models for conceptualising the 
impact of migration, diaspora, and transnationalism on place. Although 
place has always mattered to mobile media (Ito 2003; Bell 2005; Hjorth 
2003), locative media both amplify, redirect and redefine practices 
around place, community and a sense of belonging—phenomenon that impacts
 upon cultural policy and media regulation (Goggin 2011). Along with the
 digital interfaces that overlay our physical experiences as we enter 
into a state of augmented reality (AR), the presence of these 
cartographic, geospatial locative platforms also changes the ways in 
which the cities and how we navigate with them (Shah 2010). With the 
rise of locative media like Google maps we are seeing new ways to frame 
and narrate a sense of place through various technological lenses 
overlaying the social with the informational. This phenomenon is 
especially the case with smartphones and their plethora of applications 
(apps) drawing heavily upon locative media—even most photo apps come 
with locative media. With locative media we see the arrival of increased
 accessibility to augmented&lt;br /&gt;reality (AR). Instead of replacing the 
analogue with the digital, the physical with the virtual, they open up 
‘hybrid realities’ (a term used by de Souza e Silva to describe AR 
mobile games) that need new conceptual tools and located frameworks to 
unravel the dynamics. We are no longer looking at just the technology 
mediated hypervisual digitality but also exploring what these locative 
media augment and simulate in everyday practices.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will develop socio-cultural understandings of the role locative media plays in notions of intimacy and privacy&lt;/strong&gt;
 and how we might comprehend locative media’s implications on individual
 and cultural practices, and regulation. In the second generation of 
locative media that sees it move increasingly into the mainstream, 
questions about security, privacy and identity—and how these are shaped 
by the local—come into focus (Dourish &amp;amp; Anderson 2006). For Dourish 
and Anderson (2006) locative media can been viewed as a form of 
‘Collective Information Practice’ that have social and cultural 
implications upon how privacy and security are conceptualised. For 
others such as Siva Vaidhyanathan (2011) locative media like Google maps
 and street views are about a corporate surveillance. As a burgeoning 
field of media practice intersecting daily life, there is a need for 
in-depth situated accounts into locative media and their 
cultural-economic dimensions to understand the impact they will have on 
intimacy, privacy, identity and place-making. In Locating the Mobile, by
 developing and implementing new hybrid models for analysing locative 
media (Anderson et al. 2009), we consider the role locative media plays 
in how place shapes, and is shaped by, these practices and the future 
implications around cultural policy. The comparative dimension brings a 
rich data-set to bear on our understanding of locative media and the 
questions it may pose in the future. The outputs are significant not 
only for Australian mobile communication, gaming and internet studies—by
 providing a regional context for evaluating the socio-technologies—but 
also demonstrates internationally Australia’s lead in ground-breaking 
research into locative media (Priority 3, ‘frontier technologies’) in 
arguably the most significant sites for global ICTs production and 
consumption, the Asia-Pacific.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;National Research Priorities&lt;/strong&gt;: With the rise of 
smartphones becoming ubiquitous, location-based services have burgeoned.
 And yet, little is known about this area and its impact upon 
individuals, LP120200829 (Submitted to RO) Dr Larissa Hjorth PDF 
Created: 16/11/2011 Page 9 of 123 organisations and governments. Given 
this phenomenon, a comprehensive understanding of the impact upon 
locative media upon notions of privacy, identity and place-making is 
needed. In the twenty-first century, locative media will become an 
increasingly important part of everyday life—for individuals, 
communities, businesses and government agencies. Thus it is imperative 
that we have a robust comparative understanding of locative media in 
Australia and across the region. By conceptualising this impact within 
the context of the region, Locating the Mobile ensures Australia is at 
the frontier of new technologies and their impact upon future 
technological practices and policies. Such an understanding is 
fundamental to Australia’s technology and cultural sectors, thus 
contributing to National Research Priority 3 through one of the 
strongest currencies in twenty-first century global market, mobile 
media, as well as contributing to the broader long-term project of 
locating Australia in the region. By drawing on qualitative, 
cross-cultural longitudinal research into locative media, Locating the 
Mobile will document, analysis and provide future recommendations for 
how locative media is impacting upon people’s experience of place and 
identity. A study like this is important as it is innovative for not 
only pioneering methodologies to evaluate this media phenomenon but also
 to understand some of its long-term implications on how mobile media 
intervenes and even reconfigures experiences and perceptions of place 
which, in turn, impact upon cultural policy.&lt;/p&gt;
&lt;p&gt;Collaborators: Larissa Hjorth (RMIT University, Melbourne), Genevieve Bell (Intel, Shanghai)&lt;/p&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile'&gt;http://editors.cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Larissa Hjorth and Genevieve Bell</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:41:47Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human">
    <title>We, the Cyborgs: Challenges for the Future of being Human</title>
    <link>http://editors.cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human</link>
    <description>
        &lt;b&gt;The Cyborg  - a cybernetique organism which is a combination of the biological and the technological – has been at the centre of discourse around digital technologies. Especially with wearable computing and ubiquitous access to the digital world, there has been an increased concern that very ways in which we understand questions of life, human body and the presence and role of technologies in our worlds, are changing. In just the last few years, we have seen extraordinary measures – the successful production of synthetic bacteria, artificial intelligence that can be programmed to simulate human conditions like empathy and temperament, and massive mobilisation of people around the world, to fight against the injustices and inequities of their immediate environments. &lt;/b&gt;
        
&lt;p&gt;&lt;strong&gt;Rationale&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;All of these, in some way or the other, hint at new models of 
cyborgification which we need to unpack in order to understand a few 
questions which have been at the helm of all philosophical inquiry and 
practical design around Internet and Society:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;How do we understand ourselves as human? What are the technologies that define being human?&lt;/li&gt;&lt;li&gt;How
 do conceptualise the technological beyond prosthetic imaginations? How 
do we understand technology (especially the digital) as a condition?&lt;/li&gt;&lt;li&gt;What are the new challenges we shall face in law, ethics, life and social sciences as we increasingly live in Cyborg societies?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;em&gt;We , the Cyborgs&lt;/em&gt;, is a first of its kind research inquiry that 
locates these questions in a quickly digitising India to see the 
challenges of being human in the time of technological futures. In her 
seminal body of work on Cyborgs, Donna Haraway had posited the cyborg as
 a creature of fiction and ironies; a monster, a trickster, a boundary 
creature that is irreducible to the existing binaries of 
human-technology, technology-nature, nature-regulation.
In imagining the cyborg as simultaneously fictitious and embodied in 
practices of care and labour, Haraway was further hinting at a set of 
questions that have never really entered discourse on cyborgs: Who are 
we when we become cyborgs? What do we do with the cyborgs we have 
produced? What are the other kinds of cyborgs? What are the new places 
them? What are the other ways of understanding cyborgs? Asha Achuthan in
 her monograph Re:Wiring Bodies, maps these questions along the axes of 
Presence, Access, Inclusion and Resistance to understand ‘attitudes to 
technology’.
Achuthan talks about a moment of elision where technology is separated 
from the human body in the space of policy and critique. In those 
moments of separation, there is the production of a cyborg body that is 
suddenly vulnerable because it does not have the support of the 
technological which was an essential part of its bodily experience. How 
does this body get assimilated in our technology practices? What are the
 axes of discrimination and inequity that are attributed to these bodies
 in the process of cyborg making? Who are the actors that play a part in
 designing these cyborg bodies and selves? In the Indian context, where 
there has been a legacy of being technosocial subjects and cyborg 
citizens in the nation’s own technoscience imagination of itself, we 
need to locate the cyborg in new sites and contexts to see what the 
regulation of technology and its integration in everyday life.
&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;Methodology&lt;/strong&gt;
&lt;p&gt;Building upon her work, We, The Cyborgs, seeks to locate the cyborg 
in India, on 3 interdisciplinary but connected sites to&amp;nbsp; examine how 
bodies, in their interaction with the design and practice of different 
processes of regulation and control, are in the process of becoming 
cyborgs. The inquiry locates the cyborg at intersections of Health Care,
 Planning and Gender, to start unpacking the different futures of the 
body-technology relationships that have been posited in terms like 
post-human, techno-social, simulated bodies, bodies as traffic, etc. In 
the process, it hopes to unravel the questions of methods, frameworks, 
ethics and practices of bodies in conditions of technology.
&lt;em&gt;We, The Cyborgs&lt;/em&gt;, aims to bring together a wide range of 
researchers and practitioners from different disciplinary locations 
including but not limited to – Art, Anthropology, Law, Planning, 
Architecture and Design, Gender and Sexuality studies, Cultural Studies,
 Life Sciences, Medicine, New Media Studies, etc. – to start a debate 
around some of the key issues around cyborgs and cyborg-making in their 
fields.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human'&gt;http://editors.cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>asha</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Cyborgs</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:42:16Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator">
    <title>Material Cyborgs; Asserted Boundaries: Formulating the Cyborg as a Translator</title>
    <link>http://editors.cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator</link>
    <description>
        &lt;b&gt;In this peer reviewed article, Nishant Shah explores the possibility of formulating the cyborg as an author or translator who is able to navigate between the different binaries of ‘meat–machine’, ‘digital–physical’, and ‘body–self’, using the abilities and the capabilities learnt in one system in an efficient and effective understanding of the other. The article was published in the European Journal of English Studies, Volume 12, Issue 2, 2008. [1]&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Download the paper &lt;a href="http://editors.cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf/at_download/file" class="external-link"&gt;here&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Read the original paper published by Taylor &amp;amp; Francis &lt;a class="external-link" href="http://www.tandfonline.com/doi/abs/10.1080/13825570802151504"&gt;here&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;I, the cyborg&lt;/h2&gt;
&lt;p&gt;The cyborg, a combination of hardware, software and wetware, stands as one of the most visible figures of the cybernetic age. A portmanteau of two words: cybernetic and organism, the term cyborg refers to a biological being with a kinetic state that can be transferred with ease from one environment to another, able to adapt to changing environments through technological augmentation. The first living Cyborg to find its way into the human family tree was a rat. Manfred Clynes and Nathan Kline – two astrophysicists, in 1960, thought of a ‘hybrid-organism’ system (a rat with an osmotic pump) that provided biological stability to an organism in response to its constantly changing environment. In their paper in Astronautics they wrote:&lt;/p&gt;
&lt;blockquote&gt;For the exogenously extended organizational complex ... we propose the term ‘cyborg’. The Cyborg deliberately incorporates exogenous components extending the self-regulating control function of the organism in order to adapt it to new environments. (Clynes and Kline, 1960: 1)&lt;/blockquote&gt;
&lt;p&gt;Notwithstanding this, the cyborg is most commonly thought of in a futuristic vein, escaping the confines of the physical body and recreated through various digital forms like databases, networks and archives.&lt;/p&gt;
&lt;p&gt;With the emergence of the WorldWide Web, the cyborg has strategically evolved in our imaginations as a metaphor of our times.We are already in the age where the ‘first living cyborg’ (Warwick, 2000: 15) has announced his arrival. In his autobiography I, Cyborg, Stephen Warwick, a professor of cybernetics and robotics, unveils how he became the first human cyborg through a series of path-breaking experiments. He begins his narrative by saying, ‘I was born human. But this was an accident of fate – a condition of time and place. I believe it’s something we have the power to change’ (Warwick, 2000: 5). Cybercultures theorist David Bell, on the other hand, especially with the proliferation of new digital technologies, in his preface to The Cybercultures Reader, locates the cyborg in ‘the crucial mechanics of urban survival’ (Bell, 2000: xxi) that produce everyday cyborgs through digital transactions and technologically augmented practices. Sherry Turkle, looking at the experiments in genetic engineering and reproductive practices, traces the processes of ‘cyborgification’ in the production of ‘techno-tots’ (Turkle, 1992: 154) – a new generation of designer babies who have been augmented by technology to have the perfect genetic composition.&lt;/p&gt;
&lt;p&gt;In this paper, I seek to explore the possibility of formulating the cyborg as an author or translator, who is able to navigate between the different binaries of ‘meat– machine’, ‘digital–physical’, ‘body–self’, using the abilities and the capabilities learnt in one system in an efficient and effective understanding of the other. What does the cyborg as a translator add to our understanding of the processes of translation? If we were to examine the formation of a cyborg identity embedded in the digital circuits of the World Wide Web, what is the text of translation? What are the translated objects? Who performs these translations? Is the user the omnipotent translator who brings to this site, her special knowledge of distinct systems to make meaning? When inflected by technology, does the process of translation, performed by the cyborg, enter into realms of incomprehensibility which get translated as illegality? How does the figure of the translating cyborg enable an analysis of the cyborg as materially bound and geographically contained, rather than the earlier ideas of the cyborg as residing in a state of ‘universal placelessness’ (Sorkin, 1992: 217)?&lt;/p&gt;
&lt;h2&gt;Configuring the cyborg as a translator&lt;/h2&gt;
&lt;p&gt;The cyborg, as fashioned by science fiction narratives, cinema and cartoons, conjures images of human–machine hybrids and the physical merging of flesh and electronic circuitry. Different representations of the cyborg abound in science fiction narratives in print, film, animation and games, from reengineered human bodies showcasing fin de millennia nostalgia for large robotic machines of power and strength to sleek and suave microchip-implanted silicon-integrated human beings who work in their artificially mutated enhancements. The cyborg has covered a wide imaginative range from looking at a happy human–machine synthesis to a degenerate human body made grotesque by machinistic implants to a rise of a potent cyborg community that threatens to overcome the human world of biological certainty and mortality. Some of the most famous instances of cyborgs in popular narratives illustrate this wide spectrum; from Maria the robot in Metropolis (Fritz Lang, 1927) to Lara Croft in the The Tomb Raider series (Toby Gard, 1996); from Case in William Gibson’s Neuromancer (1984) to Mr Anderson a.k.a. Neo in The Matrix Trilogy (The Wachowski Brothers, 1999–2003); from Johnny Quest (Hannah-Barbara Cartoons, 1996–7) in the eponymous animated series to avatars created on social networking sites and MMORPGs &lt;a name="fr2" href="#fn2"&gt;[2]&lt;/a&gt; like Second Life.&lt;/p&gt;
&lt;p&gt;However, with the popularization and democratization of new digital technologies of information and communication (ICTs), we see a certain evolutionary production of the cyborg as an increasing number of people interact with digital spaces and sites and adopt mobile gadgets of computation and information dissemination as an extension of their bodies. The cyborg, as imagined within the digital realms of cyberspace, is imagined differently from the more hyper-real, hypervisible constructs within the fictional narratives.&lt;/p&gt;
&lt;p&gt;Arjun Appadurai (1996), in his formulation of post-electronic modernity, explores how electronic media offer new everyday resources and disciplines for the imagination of the self and the world. He argues that the individual body and its ownership are wedded to the logic of capitalism and the notion of ownership that characterized most of the twentieth century. Appadurai suggests that the body becomes a site of critical inquiry and contestation because a capitalist state grants the individual the rights to his/her body and the choice to fashion that body through consumption patterns. When talking of Technoscapes &lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt;, Appadurai posits the idea of a technologically enhanced sphere of activities and identity formation that defy the processes of capitalism and produce new instabilities in the creation of subjectivities.&lt;/p&gt;
&lt;p&gt;Cyberspace has become such a site where the individual body, marked in its being (genetically, biologically, socially and culturally) and circumscribed by the (physical, reluctant and cumbersome) space, can free itself from the relentless materiality of a capitalist set of reference points, to create a truly global self and a universally accessible space. Katie Hafner and Matthew Lyon, in their comprehensive history of the origins of the web, mention how in 1968 Joseph Carl Robnett Licklider and Robert Taylor, who were research directors of the United States of America’s Department of Defense’s Advanced Research Projects Agency (ARPA) and who also set in place the first online community (ARPANET), prophesied that online interactive communities ‘will consist of geographically separated members, sometimes grouped in small clusters and sometimes working individually. They will be communities not of common location but of common interest’ (Hafner and Mathew, 1996: 44). This prophesy was realised by the end of the twentieth century, as scholars announce the construction of the ‘discontinuous, global agoras’ (Mitchell, 1996: 27) and the arrival of the new commons shaped within the technoscapes of the internet. The imagination of the internet as the new public sphere of communication, interaction and collaboration also brought into focus the skills that a cyborg requires in order to materially exist on the intersections of various domains. Donna Haraway, in her seminal essay ‘A cyborg manifesto’ (1991), posited one of the most influential imaginations of the cyborg as residing in the ‘optical illusion between social reality and science fiction’ (Haraway, 1991: 151) Haraway’s cyborg hints at the possibility of imagining the cyborg as a translator:&lt;/p&gt;
&lt;blockquote&gt;The cyborg is resolutely committed to partiality, irony, intimacy, and perversity. It is oppositional, utopian and completely without innocence. No longer structured by the polarity of public and private, the cyborg defines a technological polis based partly on a revolution of social relations in the oikos, the household.&lt;br /&gt;(Haraway, 1991: xxii)&lt;/blockquote&gt;
&lt;p&gt;This cyborg, in the blurring of the public and the private, in the diffusion of the physical and the virtual, and in the yoking together of economic practices and social identities, becomes an agential subjectivity that translates one system into another, using the referents of meaning making and processes of knowledge production in one system for deciphering and navigating through the other system. Haraway’s cyborg is a willing and conscious extension; an illustration of what Judith Butler, in Bodies That Matter (1993) calls the ‘performative’, thus infusing the figure of the cyborg with the ability to negotiate with its immediate environment and shape it through the material practices it engages with. The cyborg as a translator, thus has an interesting role as a mediator between the two systems. The cyborg no longer makes the distinction between an original and a translated text – the two systems occupy equal and often contesting zones of reality and authenticity for the cyborg.&lt;/p&gt;
&lt;p&gt;Sandy Stone, in her anthropological study on technosociality – the technologised social order that emerges with ICTs and the social order of the technologised communities – emphasizes this very critical role of the cyborg:&lt;/p&gt;
&lt;blockquote&gt;In technosociality, the social world of virtual culture, technics is nature. When exploration, rationalisation, remaking, and control mean the same thing, then nature, technics, and the structure of meaning have become indistinguishable. The technosocial subject is able successfully to navigate through this treacherous new world. S/he is constituted as part of the evolution of communication and technology and of the human organism, in a time in which technology and organism are collapsing, imploding, into each other.&lt;br /&gt;(Stone, 1991: 81)&lt;/blockquote&gt;
&lt;p&gt;Stone’s idea of the cyborg as collapsing the binary between the organism and technology is indicative of how the cyborg, in its processes of translation, reproduces both the worlds, and in fact allows for a dual process of translation between the two so that systems implode to form a complex set of references that determine the meanings of the text. This dual process of translation produces a critical episteme to revisit the notion of translation where the skills of the translator and the figure of the translator are generally looked upon as residing in a nuanced and close reading of the original text and the interpretative techniques by which it is reproduced in the ‘new’ or translated text, making sure that the original gets suffused with the meaning and ironies of the other language. Stone also adds to Haraway’s conception of the cyborg as she recognizes another distinction that the cyborg as a translator blurs in its being – the distinction between technique and the structure of meaning.&lt;/p&gt;
&lt;p&gt;The cyborg as a translator, because it produces its identities through the same techniques that it produces the translated texts, internalizes the very techniques of translation. However, this process of internalization, instead of making the techniques invisible, foregrounds them as essential to the comprehension and understanding of the meanings which have been produced in this dual process of translation. The next section of this paper does a close reading of an instance of particular cyberspatial form – the social networking systems – to illustrate the dual processes of translation and the textuality of the texts involved.&lt;/p&gt;
&lt;h2&gt;Lost in translation&lt;/h2&gt;
&lt;p&gt;Both Haraway and Stone imagine the cyborg in a process of self-authorship through the interaction with the digital technologies. However, both of them only deal with the conceptual category of the cyborg and do not really examine the specific practices that this cyborg produces. Within cyberspaces, social networking systems, blogs, MMORPGs, multiple user dungeons (MUD), discussion boards, media sharing platforms, p2p networks &lt;a name="fr4" href="#fn4"&gt;[4]&lt;/a&gt;, etc., all create different conditions within which the physical users, through their digital avatars, interact with each other and form complex models of social networking and personal narratives. In this section I look at the notion of this self-authoring cyborg, embedded in the social networking system of ‘Orkut’, to illustrate and examine the discussions in the preceding section.&lt;/p&gt;
&lt;p&gt;Orkut, a Google project, is one of the most thriving social networking systems that allows people to reacquaint themselves with people they have known in the past – friends, colleagues, acquaintances, family – who might be distributed across geography and lifestyles. Orkut also enables people with similar interests to form communities and interact, network and form new relationships with strangers in an unprecedented fashion. Orkut follows the AmWay &lt;a name="fr5" href="#fn5"&gt;[5]&lt;/a&gt; Economic model for its social networking, whereby an individual person inherits the friends of friends, thus often connecting themselves down more than 50 levels of friendship. Such a connection, such possibilities of networking, and the overall feeling of belonging to a dynamic, ever-growing network, gives the users a heady rush of emotions, using Orkut for various personal and professional reasons – from dating to holding meetings, from public performances to professional networking.&lt;/p&gt;
&lt;p&gt;Most users within Orkut find themselves members of communities which are created around themes, hobbies, issues, ideas, movies, heroes, idols, books, religions, universities and schools, organizations, institutions, subjects, disciplines and music. One of the pre-requisites for using the various services on Orkut to their full potential is the creation of a profile. The profile, unlike a personal ad, is a concentrated effort at translating the ‘physical’ self of the person into ‘digital’ avatars that refer to the ‘original’ user behind the profile. Because of the pseudonymous nature of cyberspatial interactions, there is also an extra effort at making these avatars more verifiable, more real and more trustworthy. As an increasing number of users use social networking systems to find friends, to connect with partners and form communities that often translate back into the physical world, they spend a lot of effort on their profiles, trying to simulate (or translate) their personal identities and ideas into the digital world.&lt;/p&gt;
&lt;p&gt;Most users put pictures of their face, along with populating their own virtual photo album with pictures of their pets, partners, friends, family and places they have visited. Profiles often change, adding ‘new pictures uploaded’ as a caption, to invite friends to visit their space and find out what is new about their virtual lives. Users can also keep track of all the changes that the people in their networks are making to their profiles, thus giving the sense of a fluid and a changing persona rather than a static description. Applications which allow the users to track birthdays, special dates, online calendars and the important events in their friends’ lives, add to the nature of communication and interaction. Most profiles have a fairly detailed narrative, using poetic imagery, exaggerated style, witticisms and pop philosophy to translate the person behind the screen. The profiles are also filled with their favourite activities, TV shows, music and books. This process of mapping a virtual body and producing texts of the physical body is the first level of translation that the users perform. The model of cyborgs that Haraway and Stone posit look upon the possibility of role playing, of fantasy, of adaptation and of authoring the self, in this process of cyborgification, as extremely liberating and subversive.&lt;/p&gt;
&lt;p&gt;The social networking system and the related profiles also draw our attention to the dynamic interactions of the translated self within the digital domains. Through a metonymic process, the digital profile – the translated self – comes to stand in for the bodies of the users who not only create the translated self but also mark it with desires and aspirations. The translated self is largely under the control of the physical body. And yet, there are several ways in which the translated self does not allow for the physical body to emerge as the original, the authentic or the primary self within the dynamics of this site. On the one hand, it is the physical body of the user that authors the digital self, and hence it should be looked upon as the primary or the authentic text. On the other hand, the interactions that happen within the social networking system are interactions of the authored/translated self. The responses that the profile receives, the way in which the self is represented, the techniques used to engage with more people or invite strangers to communicate, are all the practices of the digital self.&lt;/p&gt;
&lt;p&gt;Within Orkut, the profile of the person is bound to the physical body of the user behind the profile. While it is of course necessary to invoke a virtual avatar, because of the nature of social networking with people one already knows or has known, there is a certain disinvestment of fantasy within Orkut. Several users select pseudonyms which allow them to remain totally anonymous, but most of them have a visible face which tries to approximate their real-life persona online. Unlike the circuits of blogging or role playing games, Orkut emphasizes the need to be a ‘real’ person, thus validating its unique feature of ‘scrapping’. By employing it, users are encouraged to publicly perform their intimacies and relationships, which can be easily documented and tracked by others outside the one-to-one interaction. Thus, there seems to be a specific need to narrativize the self though the profile and the various functionalities available on Orkut. Members of the Orkut community are encouraged to think of themselves as part of a larger database – transmutable, transferable sets of data which they have authored for themselves – and can mobilize their virtual self across different networks to enhance their sense of social interaction and networking.&lt;/p&gt;
&lt;p&gt;Also, the digital self is not translated solely by the physical user. Orkut has a feature of testimonials where the people in the networks of the translated self, also author opinions, observations and endorsements for the profile. Moreover, the public nature of communication and the archiving of this, add to the meaning and the functioning of this translated self. This production of the meta-data introjects the translated self into a circuit of meaning making and producing narratives that is beyond the scope of the physical body. Thus, there is a strange tension between the physical body of the user and the translated self that the user produces, which leads to the emergence of a cyborg identity. The cyborg is neither the physical body nor the translated digital self. It resides in the interface between the two, each constantly referring to the other, creating an interminable loop of dependence. The cyborg, because it is produced by the very technologies of the two systems that it is straddling, makes these techniques or the technologisation of the self synonymous with the processes of producing the narratives or making meaning.&lt;/p&gt;
&lt;p&gt;This production of narratives of the self through different multimedia environments is not simply a process of writing biography or making self-representations. The users on Orkut (as well as other social networking sites like MySpace or blogging communities like Livejournal) are authoring avatars or substitute selves which are intricately and extensively a part of who they are. These translated selves do not live independent lives, but are firmly entrenched in the physical body and practices of the users. While there is a certain flexibility in the scripting of the avatar, the projections are more often than not premised upon the possibility of a Real. The avatars are also scripted as engaging in extremely mundane and daily activities to create verisimilitude and to map the physical body on to the avatar. To leave status messages like ‘stepped out for lunch’ or ‘Working really hard’ or ‘I am bored, entertain me’ is common practice for the users. As increasingly more users stay connected but are not always present on these digital platforms, they also let the avatars ‘sleep’ or ‘eat’ or ‘go away for some time’, synchronizing the avatar’s actions with their own.&lt;/p&gt;
&lt;p&gt;A look at many other similar sites like blogging communities on ‘Livejournal’, or dating communities like ‘Friendster’, can give us an idea that the first stage in authoring a cyborg rests in creating these profiles, or avatars. Users spend an incredible amount of time trying to create for themselves the best avatars, which will be continued projections of the self. These tend to rely mainly on the visual component, as in games like ‘Second Life’ and chatting platforms like ‘Yahoo!’, but they can also rely on a combination of visual and verbal elements. Thus, the cyborg starts a process of translation whereby both the physical body and the translated self are distilled into data sets that get distributed across different practices and platforms, changing continuously and feeding into each other. Thus, just the first step of translation – the translation of the physical body into the digital avatar – is already a complex state, where we it is not as if the cyborg exists ex-nihilo and then translates from one system to the other but that the cyborg is produced in this very process of translation. Moreover, the translated text is not simply the sole authorship of the cyborg but has other players, who are a part of either of the systems, adding meanings and layers to the text.&lt;/p&gt;
&lt;p&gt;The second step in this process is a reverse translation. Even within role playing games, where the alienation of the avatar from the body reaches its highest levels, there is an invested effort on the part of the gamer to provide physical and material contexts to the imagined bodies which they have created. Mizuki Ito (1992), in her work about online gamers, looks at how, with an increased investment in the digital lives, users tend to shape their own physical selves around their projected avatars. Many chronic users of cyberspaces have their language, their social interaction and even the way they dress and behave affected by their practices online. Sherry Turkle, in her analysis of the MUD world in Life on the Screen (1996), points out that an increasing number of users start looking upon their screen lives as a constitutive part of their reality rather than an escape from it.&lt;/p&gt;
&lt;blockquote&gt;A computer’s ‘windows’ have become a potent metaphor for thinking about the self as a multiple and distributed system. The hypertext links have become a metaphor for a multiplicity of perspectives. On the internet, people who participate in virtual communities may be ‘logged on’ to several of them (open as several open-screen windows) as they pursue other activities. In this way, they may come to experience their lives as a ‘cycling through’ screen worlds in which they may be expressing different aspects of self.&lt;br /&gt;(Turkle, 1996: 43)&lt;/blockquote&gt;
&lt;p&gt;In another essay, titled ‘Playblog: Pornography, Performance and Cyberspace’ (Shah, 2005), I illustrate how the process of ‘reverse embodiment’ takes place in the lifecycle of bloggers. This process entails a mapping of the translated avatar on to the physical body of the users. This process of reverse translation often leads to the users abandoning their avatars, cutting down on their public presence or sometimes actually committing ‘digital suicides’, killing their own selves to start new identities and networks. Julian Dibbell, in his celebrated essay, ‘A Rape Happened in Cyberspace’ (1994) looks at the dynamics of this reverse mapping or inverted translation as well. Dibbell was witness to one of the most popular cases of ‘digital violence’ in the late 1990s, when in an MUD, a particular user called Dr Bungle, devised a ‘voodoo doll’ on the Lambda MOO MUD, which gained control over two of the other users, making them enter into a series of involuntary sexual acts of deviousness and perversion, in a public ‘room’ where all the other users could see them. What might be looked upon as a simple gaming aesthetic of a more powerful player taking over the avatars of two players with lesser power became a topic of huge discussion as the physical users behind the translated avatars complained of feeling violated and ‘raped’. This claim had very serious consequences because it no longer allowed for a linear notion of the physical body being translated into a digital avatar but insisted that the translated avatar is always, because of the users’ emotional involvement but also because of the practices that the avatar initiates, mapped back on to the body of the physical user. This is a process of reverse embodiment where the presumed ‘original’ is now re-shaped and re-configured to suit the translated object. Such a phenomenon is perhaps possible only in the domains of the cyberspace. Also, the cyborg, generally presumed as residing in the physical body, is now relocated in this two-way process, at the borders where it not only facilitates meaning but also realizes itself in the process of facilitation.&lt;/p&gt;
&lt;p&gt;The digital transactions in which the users within such spaces engage have huge social, economic and cultural purport. The authoring of these selves, of these digital avatars, leads to the idea of the cyborg as not simply a synthesis – a site upon which the synthesis happens – but as a dynamic situation in which all subjects participate, producing and supporting its own identity. The cyborg exists in the interstices of the different oppositions of the real and the virtual, the physical and the digital, the temporal and the spatial, the biological and the technological. Moreover, the cyborg does not reside simply within the digital domains but becomes and embodied technosocial being, with a material body that enters into other realms of authorship and subjectification. It is necessary to recognize that the cyborg is not simply a self authored identity but is also subject to various other realms of governance. These material cyborgs, then, assert the need for the body as central to their imagination.&lt;/p&gt;
&lt;p&gt;This bounded cyborg is also subject to the territories that it resides within. The last section of the paper looks at the State as a critical part of the production of these material cyborg identities and analyses how the incomprehensibility of this particular identity reproduces it in a condition of illegality, rescuing it from the boundless universal imagination and reasserting the geographical and the territorial boundaries that the cyborg exists within. In this particular analysis, because of my own familiarity with the context and also because new digital technologies are still emerging and unfolding into new forms in India, I shall speak specifically of the Indian State but hope that the particular case that I analyse shall have resonances for other geo-cultural and socio-political contexts as well.&lt;/p&gt;
&lt;h2&gt;The state of the cyborg&lt;/h2&gt;
&lt;p&gt;The cyborg, thus residing on the interstices of so many different paradigms, can no longer be limited to aesthetized representations and narratives, but is becoming a part of everyday practices of global urbanism. The range of human–machine relationships is diverse and increasingly varied. We might not be complete cyborgs but we do deal with ‘intimate machines’ (Turkle, 1996: 142) and live in ‘cyborg societies’ (Haraway, 1991: 179). The cities where we we live constantly remind us of the machinations we are dependent on; sometimes they blind us of our dependence on the technology, sometimes they make it starkly visible. Different organizations like the Military, Space Studies, Medicine, Human Research and Education are using new forms of organism–technology interactions in the increasingly urbanised world. Just like the interactions of the translated avatara and the physical users, David Bell and Barbara Kennedy, in their introduction to The Cybercultures Reader, look at the interactions with various different technologies of communication and transport, and posit the notion of an ‘Everyday Cyborg’ that gets produced in everyday practices:&lt;/p&gt;
&lt;blockquote&gt;Taking Viagra, or [using] a pacemaker, or riding a bike, or withdrawing cash from an ATM, or acting out [our] fantasies as Lara Croft in the latest Tomb Raider game or as a Nato bomber pilot blitzing Kosovo, or anyone watching footage from Kosovo live on the late-night news.&lt;br /&gt;(Bell, 2000: ix)&lt;/blockquote&gt;
&lt;p&gt;In their list, the authors are more interested in looking at human–machine interaction and making historical continuities to the production of a technosocial identity or a cyborg self. This ‘naturalized’ cyborg robs the cyborg of its criticality or importance. It seems to posit the cyborg as simply a coupling of organism and machine, and hence a benign cultural formulation which can now be decontextualized and analysed in the digital domains. The cyborg as a translator – initiating a complex and intricate set of relationships between the different systems of meaning making that it&lt;/p&gt;
&lt;p&gt;straddles – questions this trvialization of the cyborg and instead helps produce the cyborg identity as an epistemological category which needs to be analysed to see the processes that produce it and the crises it produces in the pre-digital understanding of text and textuality.&lt;/p&gt;
&lt;p&gt;It is with these questions that I begin the analysis of what has popularly been dubbed as the ‘Lucknow Gay Scandal’ in India. In India, under the Section 377 of the Indian Penal Code, as a part of larger ‘Unnatural Sex Acts’, homosexual activity is a punishable offence &lt;a name="fr6" href="#fn6"&gt;[6]&lt;/a&gt;. However, the reading of this particular act has always been invoked in dealing with the act of same-sex sexual behaviour and not to punish a particular identity. However, when the queer rights and gay collectives started gaining momentum because of the rise of digital technologies (Singh, 2007), the production of the queer cyborg produced an anxiety about the fantasies, the digital avatars and the material practices of the users behind the avatars. In January 2006, policemen in the city of Lucknow, masquerading as gay men, registered with a popular queer dating website called ‘Guys4men’. Explicitly a gay dating site, it allows users to create their profiles, add pictures and text, translate their personal data in a scripted space, exchange messages and chat. Like the earlier discussed social networking sites, Guys4men also allows users to search and befriend each other, encouraging public discussions and arranging for physical encounters at a personal or a collective level.&lt;/p&gt;
&lt;p&gt;These policemen created profiles and listed themselves as gay men, to start interacting with the members of the site. They solicited sex and meetings and finally invited five men to come and meet them in a public garden in Lucknow. When four of the five men turned up for the rendezvous, they were arrested on charges of obscenity, of soliciting sex in public and engaging in homosexual fantasies. The media reported this as ‘Gay Club Running on the Net Unearthed’ (The Times of India, 5 January 2006). The website was looked upon as a physical space where people indulged in ‘unnatural sex acts’.&lt;/p&gt;
&lt;p&gt;The four men were punished, not for anything that they did in public or in the physical world but for their projected fantasies online. They were publicly humiliated, exhibited to the media as a ‘homosexual coup’ and put under arrest by the police. While a large part of the political society in India erupted in fury at the gross violation of the human rights and the punishment of fantasies, leading to a raging court case which still has not found resolution, what this paper hopes to glean from this particular case are four interesting points. Firstly, three of the four men, in their physical existence, were married and had children. They were not suspected to have homosexual inclinations by their family or friends, to whom this came as a huge shock. The evidence of the material practices of their physical bodies was not looked upon as strong enough to acquit them. Secondly, the policemen who were luring these men towards a homosexual encounter were themselves projecting similar fantasies. However, as theirs were sanctioned by some high authority, they gained validity and were not to be punished. It was almost as if the fantasies and the avatars that the policemen had were legitimate, sanctified translations of their selves, which made them different. Thirdly, while the men were caught in the physical meeting space, the charges against them were all based on their online activities. What was being produced was not even the act of translating their physical bodies into digital avatars. What was at stake in the particular case was the fact that, in the processes of translation, a reverse translation was also set into place, where the digital avatars and the circuits of consumption and interaction that these avatars entered into were mapped on to the physical bodies, reconfiguring them and marking them as queer. The men were punished not because they claimed a queer identity or because they had fantasies online which did not subscribe to the State’s directive. These men were being punished for the production of a cyborg self – a self which on the one hand was contained by the physical bodies of the users, thus subject to the processes of governance and administration applicable in the geography that they are located in, and on the other hand produced by the imagined selves – the translated avatars which reside outside of the geo-territorial regimes. It is this production of the queer cyborg, residing on the boundaries of sexuality, of nationality and subjectivity that was sought to be punished in this particular case.&lt;/p&gt;
&lt;p&gt;On the whole, this case seems to prove that there is a very definite move, on the part of the State, towards the recognition of online avatars as not only extensions of the self but as more powerful identities than the physical self. The State imagines the users of cyberspace as ‘real’ cyborgs and conceives their online activities, fantasies and role-plays as punishable offences. The State also recognizes their translated selves – their datasets that they authored – as verifiable proof of their existence and actions online. The story of the Lucknow incident brings to the fore the possibility that there might also be reluctant cyborgs. The notion of the translator is always somebody who is in a conscious condition of deploying knowledge in order to bridge the gap between different paradigms. However, as the digital world becomes more democratic and becomes a part of our daily transactions, an increasing number of users enter into conditions of translation which they might not recognize as translation. It is also imaginable that a large number of users might resort to the cyberspace to reach a particular aim, without wishing to produce any elaborate narratives of themselves. They might be completely unaware of the processes of reverse translation which follow. However, because of the State’s investment in digital technologies and its infrastructures, individuals get authored as cyborgs, having to take responsibility for their actions and fantasies online, against their will and outside of their knowledge.&lt;/p&gt;
&lt;p&gt;The implication of the State or other State-like bodies in the production of these cyborg identities and texts makes us aware of the fact that processes of translation are not simply about the intention and the effort of the translator, but are also severely embedded in the techniques used for translation and the contexts within which the translator and the translated identities are produced. In earlier discussions of testimonials and scraps on Orkut or commentating and editing on blogging platforms, we had already looked upon how the translated text, even when it is a self-narrative, on the digital interfaces, is already a product of multiple authorships and can no longer be attributed to a single individual translator. Similarly, the cyborg identity that is produced in the processes of translation – the cyborg as a translator – is also not a product of individual desire or intention but is often brought into being through the various other players within the internet as well as within the physical contexts of the users.&lt;/p&gt;
&lt;h2&gt;Why cyborg?&lt;/h2&gt;
&lt;p&gt;The everyday embodied cyberspace cyborg thus becomes subject to the state as well as the technology. People who enter the digital matrices are made accountable for their actions and travels in cyberspaces. There is an increased anxiety around monitoring these processes of translation, of reverse translation and production of translated cyborg identities that are becoming such an integral part of cyberspatial platforms.&lt;/p&gt;
&lt;p&gt;The virtual avatars are re-mapped onto the body of the user, thus reconfiguring the notion of the self and the body. The state, through its efforts, becomes a major player in the authoring of the cyberspace cyborg. Other surveillance technologies like Close Circuit Television (CCTV) for instance, also produce unwilling or unwitting technologized narratives of the users caught under the camera. It is possible to use CCTV in public spaces and capture users in different actions which they can be held responsible for later. However, the cyberspace cyborg differs significantly from this model because the users of cyberspace are willing participants of the spaces which they occupy.&lt;/p&gt;
&lt;p&gt;The positing of the cyborg as a translator and as an identity that emerges out of translation practices defines a clearer role for translation and a larger definition for translation as it gets inflected by digital technologies. Instead of the universal hyperreal agent, the cyborg as a translator emphasizes one of the fundamental principles of understanding translation – the context of the translator, the agential negotiations of the translator with the original text, the processes by which the self of the translator get produced and the importance of the technologies within which the translation occurs. The collaborative nature of digital technologies and cyberspatial forms illustrates how the process of translation is not singular and that the relationship between the presumed original and the translated text also need to be re-visited. However, more that anything else, the cyborg as a translator makes it clear that the translated text is not produced in isolation or by a single author. There are various contributions that emerge from the networks within which the cyborg translator operates and from the different technologies of governance that the cyborg translators as well as the translated texts are subject to. On the other hand, to the body of cybercultures which has sustained interest in the production and imagination of the cyborg, the cyborg as a translator offers a different way of locating the cyborg identity – not as an identity produced through cyberspaces, but as an embodied cyborg that emerges as an epistemological category to explain the processes of collaboration, sharing, collective authoring and possession of the new digital spaces.&lt;/p&gt;
&lt;h2&gt;Notes&lt;/h2&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] This paper owes huge intellectual and emotional debt to Rita Kothari who first invited me to contribute to this issue, helping me formulate the germ of the idea and to Elena Di Giovanni who has been an extremely patient editor, guiding me through the many drafts that gave shape to this final version.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;] MMORPG – Massively Multiple Online Role – playing game is a genre of gaming in which a large number of players interact with one another in a virtual world. The MUDs that Sherry Turkle studied can be looked upon as the direct antecedents to MMORPGs like Second Life and War of Warcraft – two of the most popular gaming platforms in current times.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;] Technoscapes are the landscapes of technology. They refer to technology as both high and low, informational and mechanical, and the speed at which it travels between previously impassible boundaries. Appadurai uses the idea of Technoscape to imagine a fluid and transmittable topography of technology, where the different transactions and the identities formed online have material consequences in economic flows and societal formations. The cyborg thus produced actively chooses and negotiates its identity. Identities are no longer solid, but become fractured, in that we no longer have to choose the identities or accept the ideas of the local community. We are actively choosing our programming based on that which is available to us. While the cyborg may choose to act in a manner most appropriate or relative to the cultures and geographies it is embedded within, that is no longer the only programming option available to it and many are choosing to look beyond their own cultural arenas.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn4" href="#fr4"&gt;4&lt;/a&gt;] P2P networks – peer-to-peer networks – inherit the cyberspatial aesthetics of decentralized networks; of nodes being distributed across the circuits of the internet and talking to each other, collaborating in projects, sharing information and exchanging digital material. The p2p networks have been under severe focus because they allow for unmonitored piracy and exchange of information&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn5" href="#fr5"&gt;5&lt;/a&gt;] AmWay emerged in the 1960s as the first of its kind of multi-level marketing company where the individuals inherit each other’s customers and profits through a simple system of multi-directional networking.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn6" href="#fr6"&gt;6&lt;/a&gt;] The Wikipedia entry for IPC Section 377 reads: ‘Homosexual relations are technically still a crime in India under an old British era statute dating from 1860 called Section 377 of the Indian Penal Code which criminalises ‘‘carnal intercourse against the order of nature.’’ Since this is deliberately vague in the past it has been used against oral sex (heterosexual and homosexual), sodomy, bestiality, etc. The punishment ranges from ten years to lifelong imprisonment’. The relevant section reads: ‘Whoever voluntarily has carnal intercourse against the order of nature with any man, woman or animal, shall be punished with imprisonment for life, or with imprisonment of either description for a term which may extend to ten years, and shall also be liable to fine’.&lt;/p&gt;
&lt;h2&gt;References&lt;/h2&gt;
&lt;p&gt;Appadurai, Arjun (1996). &lt;em&gt;Modernity At Large&lt;/em&gt;. New Delhi: Oxford UP.&lt;/p&gt;
&lt;p&gt;Bell, David (2000). ‘Introduction I Cybercultures Reader: a User’s Guide’. &lt;em&gt;The Cybercultures Reader&lt;/em&gt;. Eds David Bell and Barbara M. Kennedy. London and New York; Routledge.&lt;/p&gt;
&lt;p&gt;Butler, Judith (1993).&lt;em&gt; Bodies That Matter: On the Discursive Limits of ‘Sex&lt;/em&gt;’. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Clynes, Manfred and Nathan Kline (1960). ‘Cyborgs in Outerspace’ 20 November 2002. &lt;a href="http://search.nytimes.com/library/cyber/surf/022697surf-cyborg.html"&gt;http://search.nytimes.com/library/cyber/surf/022697surf-cyborg.html&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Dibbell, Julian (1994). ‘A Rape in Cyberspace, or How an Evil Clown, a Haitan Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society’.&lt;em&gt; The Village Voice&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;‘Gay Club Running on Net Unearthed’. &lt;em&gt;The Times of India&lt;/em&gt;. 5 January 2006. &lt;a href="http://timesofindia.indiatimes.com/Cities/Lucknow/Gay_club_running_on_Net_unearthed/articleshow/msid-1359203,curpg-2.cms"&gt;http://timesofindia.indiatimes.com/Cities/Lucknow/Gay_club_running_on_Net_unearthed/articleshow/msid-1359203,curpg-2.cms&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Gibson, William (1994). &lt;em&gt;Neuromancer&lt;/em&gt;. New York: Ace Books.&lt;/p&gt;
&lt;p&gt;Hafner, Katie and Mathew Lyon (1996). &lt;em&gt;Where Wizards Stay up Late: The Origins of the Internet&lt;/em&gt;. New York: Simon and Shuster.&lt;/p&gt;
&lt;p&gt;Haraway, Donna (1991). ‘A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century’. &lt;em&gt;Simians, Cyborgs, and Women&lt;/em&gt;. New York: Routledge, 149–81.&lt;/p&gt;
&lt;p&gt;Ito, Mizuko (1992). ‘Inhabiting Multiple Worlds: Making Sense of SimCity2000TM in the Fifth Dimension’. &lt;em&gt;Cyborg Babies: From Techno-Sex to Techno-Tots&lt;/em&gt;. Eds Robbie Davis-Floyd and Joseph Dumit. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Licklider, C. R. and Robert Taylor (1968) ‘The Computer as Communication Device’. &lt;em&gt;Science and Technology&lt;/em&gt;, 21–31 April. &lt;a href="http://www.cc.utexas.edu/ogs/alumni/events/taylor/licklider-taylor.pdf"&gt;http://www.cc.utexas.edu/ogs/alumni/events/taylor/licklider-taylor.pdf&lt;/a&gt;. Accessed 5 November 2005.&lt;/p&gt;
&lt;p&gt;Mitchell, William (1996). &lt;em&gt;City of Bits: Space, Place and the Infobahn&lt;/em&gt;. Cambridge: MIT.&lt;/p&gt;
&lt;p&gt;Shah, Nishant (2005). ‘Playblog: Pornography, Performance and Cyberspace’. &lt;a href="http://networkcultures.org/blog/publication/the-art-and-politics-of-netporn/"&gt;http://networkcultures.org/blog/publication/the-art-and-politics-of-netporn/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Singh, Pawan Deep (2007). ‘Inside Virtual Queer Subcultures’. MA Thesis. Hyderabad Central University.&lt;/p&gt;
&lt;p&gt;Sorkin, Michael (1992). ‘See you in Disneyland’. &lt;em&gt;Variations on a Theme Park: The New American City and the End of Public Space&lt;/em&gt;. New York: Noonday Press.&lt;/p&gt;
&lt;p&gt;Stone, Sandy (1991). Cyberspace: First Steps. Ed. Michael Benedikt. Cambridge, MA: MIT Press. 81–118.&lt;/p&gt;
&lt;p&gt;Turkle, Sherry (1992). ‘Cyborg Babies and Cy-dough-plasm’. &lt;em&gt;Cyborg Babies: From Techno-Sex to Techno-Tots&lt;/em&gt;. Eds Robbie Davis-Floyd and Joseph Dumit. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Turkle, Sherry (1996). &lt;em&gt;Life on the Screen: Identity in the age of the internet&lt;/em&gt;. London: Weidenfeld and Nicolson.&lt;/p&gt;
&lt;p&gt;Warwick, Stephen (2000). &lt;em&gt;I, Cyborg&lt;/em&gt;. London: University of Reading Press.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator'&gt;http://editors.cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Body</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Cyborgs</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Publications</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-25T05:57:08Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="http://editors.cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism">
    <title>Between the Stirrup and the Ground: Relocating Digital Activism</title>
    <link>http://editors.cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism</link>
    <description>
        &lt;b&gt;In this peer reviewed research paper, Nishant Shah and Fieke Jansen draws on a research project that focuses on understanding new technology, mediated identities, and their relationship with processes of change in their immediate and extended environments in emerging information societies in the global south. It suggests that endemic to understanding digital activism is the need to look at the recalibrated relationships between the state and the citizens through the prism of technology and agency. The paper was published in Democracy &amp; Society, a publication of the Center for Democracy and Civil Society, Volume 8, Issue 2, Summer 2011.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;em&gt;Cross-posted from &lt;a class="external-link" href="http://www.democracyandsociety.com/blog/wp-content/uploads/2011/08/CDACS-DS-15-v3-fnl.pdf"&gt;Democracy and Society&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Introduction&lt;/h2&gt;
&lt;p&gt;The first decade of the 21st century has witnessed the simultaneous growth of the Internet and digital technologies on the&amp;nbsp;one hand and political protests and mobilization on the other. As a result, some stakeholders attribute magical powers of&amp;nbsp;social change and political transformation to these technologies.&lt;/p&gt;
&lt;p&gt;In the post-Wikileaks world, governments try to censor the use of and access to information technologies in order to&amp;nbsp;maintain the status quo (Domscheit-Berg 2011). With the expansion of markets, technology multinationals and service providers are trying to strike a delicate balance between ethics and profits. Civil Society Organizations for their part, are&amp;nbsp;seeking to counterbalance censorship and exploitation of the citizens’ rights.&amp;nbsp;Within discourse and practice, there remains&amp;nbsp;a dialectic between hope and despair:&amp;nbsp;Hope that these technologies will&amp;nbsp;change the world, and despair that we do not have any sustainable replicable models&amp;nbsp;of technology-driven transformation despite four decades of intervention in&amp;nbsp;the 6eld of information and communication&amp;nbsp;technology (ICT).&lt;/p&gt;
&lt;p&gt;This paper suggests that this dialectic&amp;nbsp;is fruitless and results from too strong of&amp;nbsp;a concentration on the functional role&amp;nbsp;of technology. The&amp;nbsp;lack of vocabulary to map and articulate the transitions that digital technologies bring to our earlier understanding of the&amp;nbsp;state-market-citizen relationship, as well as our failure to understand technology as a paradigm that defines the domains&amp;nbsp;of life, labour, and language, amplify this knowledge gap.&lt;/p&gt;
&lt;p&gt;This paper draws on a research project that focuses on&amp;nbsp;understanding new technology, mediated identities, and&amp;nbsp;their relationship with processes of change in their immediate&amp;nbsp;and extended environments in emerging information&amp;nbsp;societies in the global south (Shah 2009). We suggest that&amp;nbsp;endemic to understanding digital activism is the need to&amp;nbsp;look at the recalibrated relationships between the state and&amp;nbsp;the citizens through the prism of technology and agency.&lt;/p&gt;
&lt;h2&gt;Context&lt;/h2&gt;
&lt;p&gt;It is appropriate, perhaps, to begin a paper on digital activism, with a discussion of analogue activism[&lt;a href="#1"&gt;1&lt;/a&gt;]&amp;nbsp;(Morozov 2010).&amp;nbsp;In the recent revolutions and protests from Tunisia&amp;nbsp;to Egypt and Iran to Kryzygystan, much attention has been&amp;nbsp;given to the role of new media in organizing, orchestrating,&amp;nbsp;performing, and shaping the larger public psyche and the&amp;nbsp;new horizons of progressive governments. Global media&amp;nbsp;has dubbed several of them as ‘Twitter Revolutions” and&amp;nbsp;“Facebook Protests” because these technologies played an&amp;nbsp;important role in the production of :ash-mobs, which,&amp;nbsp;because of their visibility and numbers, became the face of&amp;nbsp;the political protests in di)erent countries. Political scientists&amp;nbsp;as well as technology experts have been trying to figure out&amp;nbsp;what the role of Twitter and Facebook was in these processes&amp;nbsp;of social transformation. Activists are trying to determine&amp;nbsp;whether it is possible to produce replicable upscalable models&amp;nbsp;that can be transplanted to other geo-political contexts to&amp;nbsp;achieve similar results,[&lt;a href="#2"&gt;2&lt;/a&gt;]&amp;nbsp;as well as how the realm of political action now needs to accommodate these developments.&lt;/p&gt;
&lt;p&gt;Cyber-utopians have heralded this particular phenomenon&amp;nbsp;of digital activists mobilizing in almost unprecedented&amp;nbsp;numbers as a hopeful sign that resonates the early 20th century&amp;nbsp;rhetoric of a Socialist Revolution (West and Raman&amp;nbsp;2009). (ey see this as a symptom of the power that ordinary&amp;nbsp;citizens wield and the ways in which their voices&amp;nbsp;can be ampli6ed, augmented, and consolidated using the&amp;nbsp;pervasive computing environments in which we now live.&lt;/p&gt;
&lt;p&gt;In a celebratory tone, without examining either the complex&amp;nbsp;assemblages of media and government practices and policies&amp;nbsp;that are implicated in these processes, they naively attribute&amp;nbsp;these protests to digital technologies.&lt;/p&gt;
&lt;p&gt;Cyber-cynics, conversely, insist that these technologies&amp;nbsp;are just means and tools that give voice to the seething anger,&amp;nbsp;hurt, and grief that these communities have harboured for&amp;nbsp;many years under tyrannical governments and authoritarian&amp;nbsp;regimes. They insist that digital technologies played no&amp;nbsp;role in these events — they would have occurred anyway,&amp;nbsp;given the right catalysts — and that this overemphasis on&amp;nbsp;technology detracts from greater historical legacies, movements,&amp;nbsp;and the courage and efforts of the people involved.&lt;/p&gt;
&lt;p&gt;While these debates continue to ensue between zealots&amp;nbsp;on conflicting sides, there are some things that remain&amp;nbsp;constant in both positions: presumptions of what it means&amp;nbsp;to be political, a narrow imagination of human-technology&amp;nbsp;relationships, and a historically deterministic view of socio-political&amp;nbsp;movements. While the objects and processes under&amp;nbsp;scrutiny are new and unprecedented, the vocabulary, conceptual&amp;nbsp;tools, knowledge frameworks, and critical perspectives&amp;nbsp;remain unaltered. They attempt to articulate a rapidly changing&amp;nbsp;world in a manner that accommodates these changes.&amp;nbsp;Traditional approaches that produce a simplified triangulation&amp;nbsp;of the state, market and civil society, with historically&amp;nbsp;specified roles, inform these discourses, “where the state is&amp;nbsp;the rule-maker, civil society the do-gooder and watchdog,&amp;nbsp;and the private sector the enemy or hero depending on one’s&amp;nbsp;ideological stand” (Knorringa 2008, 8).&lt;/p&gt;
&lt;p&gt;Within the more diffuse world realities, where the roles&amp;nbsp;for each sector are not only blurred but also often shared,&amp;nbsp;things work differently. Especially when we introduce technology,&amp;nbsp;we realize that the centralized structural entities&amp;nbsp;operate in and are better understood through a distributed,&amp;nbsp;multiple avatar model. For example, within public-private&amp;nbsp;partnerships, which are new units of governance in emerging&amp;nbsp;post-capitalist societies, the market often takes up protostatist&amp;nbsp;qualities, while the state works as the beneficiary rather&amp;nbsp;than the arbitrator of public delivery systems. In technology-state&amp;nbsp;conflicts, like the well-known case of Google’s conflict&amp;nbsp;with China (Drummond 2010), technology service providers&amp;nbsp;and companies have actually emerged as the vanguards of&amp;nbsp;citizens’ rights against states that seek to curb them.&lt;/p&gt;
&lt;p&gt;Similarly, civil society and citizens are divided around&amp;nbsp;the question of access to technology. The techno-publics&amp;nbsp;are often exclusive and make certain analogue forms of&amp;nbsp;citizenships obsolete. While there is a euphoria about the&amp;nbsp;emergence of a multitude of voices online from otherwise&amp;nbsp;closed societies, it is important to remember that these voices&amp;nbsp;are mediated by the market and the state, and often have to&amp;nbsp;negotiate with strong capillaries of power in order to gain&amp;nbsp;the visibility and legitimacy for themselves. Additionally,&amp;nbsp;the recalibration in the state-market-citizen triad means&amp;nbsp;that there is certain disconnect from history which makes&amp;nbsp;interventions and systemic social change that much more difficult.&lt;/p&gt;
&lt;h2&gt;Snapshots&lt;/h2&gt;
&lt;p&gt;We draw from our observations in the “Digital Natives with a Cause?”[&lt;a href="#3"&gt;3&lt;/a&gt;]&amp;nbsp;research program, which brought together over&amp;nbsp;65 young people working with digital technologies towards&amp;nbsp;social change, and around 40 multi-sector stakeholders in&amp;nbsp;the field to decode practices in order to gain a more nuanced&amp;nbsp;understanding of the relationships between technology and&amp;nbsp;politics.&lt;/p&gt;
&lt;p&gt;The first case study is from Taiwan, where the traditionally&amp;nbsp;accepted uni-linear idea of senders-intermediaries-passive&amp;nbsp;receivers is challenged by adopting a digital information&amp;nbsp;architecture model for a physical campaign.[&lt;a href="#4"&gt;4&lt;/a&gt;]&amp;nbsp;The story not&amp;nbsp;only provides insight into these blurred boundaries and&amp;nbsp;roles, but also offers an understanding of the new realm of&amp;nbsp;political intervention and processes of social transformation.&lt;/p&gt;
&lt;p&gt;As YiPing Tsou (2010) from the Soft Revolt project in Taipei&amp;nbsp;explains, "I have realised how the Web has not only virtually&amp;nbsp;reprogrammed the way we think, talk, act and interact&amp;nbsp;with the work but also reformatted our understanding of&amp;nbsp;everyday life surrounded by all sorts of digital technologies."&lt;/p&gt;
&lt;p&gt;Tsou’s own work stemmed from her critical doubt of&amp;nbsp;the dominant institutions and structures in her immediate&amp;nbsp;surroundings. Fighting the hyper-territorial rhetoric of the&amp;nbsp;Internet, she deployed digital technologies to engage with&amp;nbsp;her geo-political contexts. Along with two team members,&amp;nbsp;she started the project to question and critique the rampant&amp;nbsp;consumerism, which has emerged as the state and market&amp;nbsp;in Taiwan collude to build more pervasive marketing infrastructure&amp;nbsp;instead of investing in better public delivery&amp;nbsp;systems. The project adopted a gaming aesthetic where the&amp;nbsp;team produced barcodes, which when applied to existing&amp;nbsp;products in malls and super markets, produced random&amp;nbsp;pieces of poetry at the check-out counters instead of the&amp;nbsp;price details that are expected. The project challenged the&amp;nbsp;universal language of barcodes and mobilized large groups&amp;nbsp;of people to spread these barcodes and create spaces of&amp;nbsp;confusion, transient data doubles, and alternative ways of&amp;nbsp;reading within globalized capitalist consumption spaces. The project also demonstrates how access to new forms of&amp;nbsp;technology also leads to new information roles, creating&amp;nbsp;novel forms of participation leading to interventions towards&amp;nbsp;social transformation.&lt;/p&gt;
&lt;p&gt;Nonkululeko Godana (2010) from South Africa does&amp;nbsp;not think of herself as an activist in any traditional form.&amp;nbsp;She calls herself a storyteller and talks of how technologies&amp;nbsp;can amplify and shape the ability to tell stories. Drawing&amp;nbsp;from her own context, she narrates the story of a horrific&amp;nbsp;rape that happened to a young victim in a school campus&amp;nbsp;and how the local and national population mobilized itself&amp;nbsp;to seek justice for her. For Godana, the most spectacular&amp;nbsp;thing that digital technologies of information and communication&amp;nbsp;offer is the ability for these stories to travel in&amp;nbsp;unexpected ways. Indeed, these stories grow as they are&amp;nbsp;told. They morph, distort, transmute, and take new avatars,&amp;nbsp;changing with each telling, but managing to help the message leap across borders, boundaries, and life-styles. She&amp;nbsp;looks at storytelling as something that is innate to human&amp;nbsp;beings who are creatures of information, and suggests that&amp;nbsp;what causes revolution, what brings people together, what&amp;nbsp;allows people to unify in the face of strife and struggle is&amp;nbsp;the need to tell a story, the enchantment of hearing one,&amp;nbsp;and the passion to spread it further so that even when the&amp;nbsp;technologies die, the signal still lives, the message keeps on&amp;nbsp;passing. As Clay Shirky, in his analysis of the first recorded&amp;nbsp;political :ash-mob in Phillipines in 2001, suggests, "social&amp;nbsp;media’s real potential lies in supporting civil society and the&amp;nbsp;public sphere — which will produce change over years and&amp;nbsp;decades, not weeks or months."&lt;/p&gt;
&lt;h2&gt;Propositions&lt;/h2&gt;
&lt;p&gt;These two stories are just a taste of many such narratives that&amp;nbsp;abound the field of technology based social transformation&amp;nbsp;and activism. In most cases, traditional lenses will not recognize&amp;nbsp;these processes, which are transient and short-lived&amp;nbsp;as having political consequence. When transformative value&amp;nbsp;is ascribed to them, they are brought to bear the immense&amp;nbsp;pressure of sustainability and scalability which might not be&amp;nbsp;in the nature of the intervention. Moreover, as we have seen&amp;nbsp;in these two cases, as well as in numerous others, the younger&amp;nbsp;generation — these new groups of people using social media&amp;nbsp;for political change, often called digital natives, slacktivists,&amp;nbsp;or digital activists — renounce the earlier legacy of political&amp;nbsp;action. They prefer to stay in this emergent undefined&amp;nbsp;zone where they would not want an identity as a political&amp;nbsp;person but would still make interventions and engage with&amp;nbsp;questions of justice, equity, democracy, and access, using the&amp;nbsp;new tools at their disposal to negotiate with their immediate&amp;nbsp;socio-cultural and geo-political contexts.&lt;/p&gt;
&lt;p&gt;In their everyday lives, Digital Natives are in different&amp;nbsp;sectors of employment and sections of society. They can be&amp;nbsp;students, activists, government officials, professionals, artists,&amp;nbsp;or regular citizens who spend their time online often in&amp;nbsp;circuits of leisure, entertainment and self-gratification. However,&amp;nbsp;it is their intimate relationship with these processes,&amp;nbsp;which is often deemed as ‘frivolous’ that enables them, in&amp;nbsp;times of crises, to mobilize huge human and infrastructural&amp;nbsp;resources to make immediate interventions.&lt;/p&gt;
&lt;p&gt;It is our proposition that it is time to start thinking about&amp;nbsp;digital activism as a tenuous process, which might often hide&amp;nbsp;itself in capillaries of non-cause related actions but can be&amp;nbsp;materialized through the use of digital networks and platforms&amp;nbsp;when it is needed. Similarly, a digital activist does not&amp;nbsp;necessarily have to be a full-time ideology spouting zealot,&amp;nbsp;but can be a person who, because of intimate relationships&amp;nbsp;with technologized forms of communication, interaction,&amp;nbsp;networking, and mobilization, is able to transform him/&amp;nbsp;herself as an agent of change and attain a central position&amp;nbsp;(which is also transitory and not eternal) in processes of&amp;nbsp;social movement. Such a lens allows us to revisit our existing&amp;nbsp;ideas of what it means to be political, what the new landscapes&amp;nbsp;of political action are, how we account for processes&amp;nbsp;of social change, and who the people are that emerge as&amp;nbsp;agents of change in our rapidly digitizing world.&lt;/p&gt;
&lt;h3&gt;About the Authors&lt;/h3&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;NISHANT SHAH is&amp;nbsp;Director-Research at the Bangalore based Centre for Internet and Society. He is one of the lead researchers for the&amp;nbsp;“Digital Natives with a Cause?” knowledge programme and has interests in questions of digital identity, inclusion and social change.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;FIEKE JANSEN&amp;nbsp;is based at the Humanist Institute for Development Cooperation (Hivos).&amp;nbsp;She is the knowledge officer for the Digital Natives with a Cause? knowledge programme and her areas of &lt;/span&gt;&lt;span class="Apple-style-span"&gt;interest are the role of digital technologies in social change processes.&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span class="Apple-style-span"&gt;References&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Domscheit-Berg, Daniel. 2011. &lt;em&gt;Inside Wikileaks: My Time with Julian Assange&amp;nbsp;at the World’s Most Dangerous Website&lt;/em&gt;. New York: Crown Publishers.&lt;/p&gt;
&lt;p&gt;Drummond, David. 2010. “A New Approach to China.” Available at: http://&amp;nbsp;googleblog.blogspot.com/2010/01/new-approach-to-china.html.&lt;/p&gt;
&lt;p&gt;Godana, Nonkululeko. 2011. “Change is Yelling: Are you Listening?”&amp;nbsp;&lt;em&gt;Digital Natives Position Papers&lt;/em&gt;. Hivos and the Centre for Internet and&amp;nbsp;Society publications. Available at: http://www.hivos.net/content/download/&amp;nbsp;40567/260946/file/Position%20Papers.pdf. Retrieved: February 3,&amp;nbsp;2011.&lt;/p&gt;
&lt;p&gt;Knorringa, Peter. 2010. A Balancing Act — Private Actors in Development,&amp;nbsp;Inaugural Lecture ISS. Available at: http://www.iss.nl/News/Inaugural-Lecture-Professor-Peter-Knorringa. Retrieved: February 3, 2011.&lt;/p&gt;
&lt;p&gt;Morozov, Evgeny. 2011. &lt;em&gt;The Net Delusion: The Dark Side of Internet Freedom&lt;/em&gt;.&amp;nbsp;New York: Public Affairs.&lt;/p&gt;
&lt;p&gt;Shirky, Clay. 2011. “The Political power of Social Media: Technology, the&amp;nbsp;Public Sphere, and Political Change.” &lt;em&gt;Foreign Affairs&lt;/em&gt; 90, (1); p. 28-41.&lt;/p&gt;
&lt;p&gt;Shah, Nishant and Sunil Abraham. 2009. “Digital Natives with a Cause.”&amp;nbsp;Hivos Knowledge Programme. Hivos and the Centre for Internet and Society&amp;nbsp;publications. Available at: http://cis-india.org/research/dn-report. Retrieved:&amp;nbsp;February 3, 2011.&lt;/p&gt;
&lt;p&gt;Tsou, YiPing. 2010. “(Re)formatting Social Transformation in the Age of&amp;nbsp;Digital Representation: On the Relationship of Technologies and Social&amp;nbsp;Transformation”, &lt;em&gt;Digital Natives Position Papers&lt;/em&gt;. Hivos and the Centre&amp;nbsp;for Internet and Society publications. Available at: http://www.hivos.net/&amp;nbsp;content/download/40567/260946/file/Position%20Papers.pdf. Retrieved:&amp;nbsp;February 3, 2011.&lt;/p&gt;
&lt;p&gt;West, Harry and Parvathi Raman. 2009. &lt;em&gt;Enduring Socialism: Exploration&amp;nbsp;of Revolution and Transformation, Restoration and Continuation&lt;/em&gt;. London:&amp;nbsp;Berghahn Books.&lt;/p&gt;
&lt;h2&gt;&lt;span class="Apple-style-span"&gt;End Notes&lt;/span&gt;&lt;/h2&gt;
&lt;p class="discreet"&gt;&lt;a name="1"&gt;[1]&lt;/a&gt; Morozov looks at how ‘Digital Activism’ often feeds the very structures&amp;nbsp;against we protest, with information that can prove to be counter productive&amp;nbsp;to the efforts. The digital is still not ‘public’ in its ownership and a complex assemblage of service providers, media houses and governments often lead to a betrayal of sensitive information which was earlier protected in the use&amp;nbsp;of analogue technologies of resistance.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="1"&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="2"&gt;[2]&lt;/a&gt; Following the revolutions in Egypt, China, worried that the model might be appropriated by its own citizens against China’s authoritarian regimes, decided to block “Jan25” and mentions of Egypt from Twitter like websites. More can be read here: &lt;a href="http://yro.slashdot.org/story/11/01/29/2110227/China-Blocks-Egypt-On-Twitter-Like-Site"&gt;http://yro.slashdot.org/story/11/01/29/2110227/China-Blocks-Egypt-On-Twitter-Like-Site&lt;/a&gt;.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="3"&gt;[3]&lt;/a&gt; More information about the programme can be found &lt;a href="http://www.hivos.net/Hivos-Knowledge-Programme/Themes/Digital-Natives-with-a-Cause"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="4"&gt;[4]&lt;/a&gt; Models of digital communication and networking have always imagined that the models would be valid only for the digital environments. Hence, the physical world still engages only with the one-to-many broadcast model, where the central authorities produce knowledge which is disseminated to the passive receivers who operate only as receptacles of information rather than bearers of knowledge. To challenge this requires a re-orientation of existing models and developing ways of translating the peer-to-peer structure in the physical world.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='http://editors.cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism'&gt;http://editors.cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Publications</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-25T05:58:59Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>




</rdf:RDF>
