You are here: Home
46 items matching your search terms.
Filter the results.
Item type



















New items since



Sort by relevance · date (newest first) · alphabetically
Blog Entry State of Consumer Digital Security in India
by Pranav M B published Jul 05, 2021 last modified Jul 05, 2021 11:07 AM — filed under: , , , ,
This report attempts to identify the existing state of digital safety in India, with a mapping of digital threats, which will aid stakeholders in identifying and addressing digital security problems in the country. This project was funded by the Asia Foundation.
Located in Internet Governance / Blog
Blog Entry State of the Internet's Languages 2020: Announcing selected contributions!
by Puthiya Purayil Sneha published Nov 01, 2019 last modified Nov 01, 2019 06:12 PM — filed under: , , , , , , ,
In response to our call for contributions and reflections on ‘Decolonising the Internet’s Languages’ in August, we are delighted to announce that we received 50 submissions, in over 38 languages! We are so overwhelmed and grateful for the interest and support of our many communities around the world; it demonstrates how critical this effort is for all of us. From all these extraordinary offerings, we have selected nine that we will invite and support the contributors to expand further.
Located in RAW
Blog Entry Studying Digital Creative Industries in India: Initial Questions
by Puthiya Purayil Sneha published Mar 17, 2016 last modified Mar 18, 2016 01:55 PM — filed under: , , , ,
This brief overview of the discourse around creative industries is an attempt to explore some ways of identifying what could be digital creative industries in India, and the questions they raise and problematize for us in terms of cultural expression, knowledge production, creativity and labour. The term ‘creative industries’ has been around for a while now, but with the advent of the digital, and with interest from different sectors, especially with a focus on policy and economic development, it would be essential to critically examine the discourse around the term, and see where it may be changing to open up new possibilities, particularly for the arts, humanities and design.
Located in RAW
Talk on Game Studies by Dr. Souvik Mukherjee, July 28, 6 pm
by Puthiya Purayil Sneha published Jul 20, 2016 last modified Sep 16, 2016 01:21 PM — filed under: , , , , , ,
This talk will explore the story-telling aspects of game studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open up discussions for Game Studies in India.
Located in RAW
Blog Entry Technology, Social Justice and Higher Education
by Prasad Krishna published Dec 07, 2011 last modified Mar 30, 2015 02:54 PM — filed under: , , ,
Since the last two years, we at the Centre for Internet and Society, have been working with the Higher Education Innovation and Research Applications at the Centre for the Study of Culture and Society, on a project called Pathways to Higher Education, supported by the Ford Foundation.
Located in Digital Natives / Pathways to Higher Education / Blog
Blog Entry The Infrastructure Turn in the Humanities
by Puthiya Purayil Sneha published Dec 07, 2015 last modified Jun 30, 2016 05:07 AM — filed under: , , , ,
An extended survey of digital initiatives in arts and humanities practices in India was undertaken during the last year. Provocatively called 'mapping digital humanities in India', this enquiry began with the term 'digital humanities' itself, as a 'found' name for which one needs to excavate some meaning, context, and location in India at the present moment. Instead of importing this term to describe practices taking place in this country - especially when the term itself is relatively unstable and undefined even in the Anglo-American context - what I chose to do was to take a few steps back, and outline a few questions/conflicts that the digital practitioners in arts and humanities disciplines are grappling with. The final report of this study will be published serially. This is the fourth among seven sections.
Located in RAW