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Internet, Society & Space in Indian Cities - A Call for Peer Review
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by
Prasad Krishna
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published
Feb 14, 2011
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last modified
Apr 06, 2015 03:52 PM
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filed under:
Histories of Internet,
Researchers at Work,
Internet Histories
Pratyush Shankar's research project on "Internet, Society & Space in Indian Cities" is a part of the Researchers @ Work Programme at the Centre for Internet and Society, Bangalore. His monograph explores the trajectories of transformation and perception of cities in India in context with the rise of Information Technologies for communication and presence of an active digital space.
Located in
RAW
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Blogs
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Internet, Society and Space in Indian Cities
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Attentional Capital in Online Gaming : The Currency of Survival
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by
Prasad Krishna
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published
Aug 25, 2010
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last modified
Apr 03, 2015 10:46 AM
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filed under:
Gaming,
Gaming Economy,
Internet Histories,
Histories of Internet,
Researchers at Work
This blog post by Arun Menon discusses the concepts of production, labour and race in virtual worlds and their influence on the production of attention as a currency. An attempt is made to locate attentional capital, attentional repositories and attention currencies within gaming to examine 'attention currencies and its trade and transactions in virtual worlds. A minimal collection of attention currencies are placed as central and as a pre-requisite for survival in MMOs in much the same way that real currency become a necessity for survival. The approach is to locate attentional capital through different perspectives as well as examine a few concepts around virtual worlds.
Located in
RAW
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Blogs
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Gaming and Gold
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The Attention Economy - A Brief Introduction
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by
Prasad Krishna
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published
Jul 22, 2010
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last modified
Apr 03, 2015 10:48 AM
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filed under:
Gaming,
Gaming Economy,
Internet Histories,
Histories of Internet,
Researchers at Work
This post examines attention economy as a brief prelude to a paper and monograph to be published on it. It examines the current theses on attention economy and a few approaches to reading attention economy in gaming besides foregrounding the attention economy and its functions and influence in MMORPGs.
Located in
RAW
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Blogs
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Gaming and Gold
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Re:wiring Bodies: Call for Review
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by
Nishant Shah
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published
Dec 17, 2009
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last modified
Apr 03, 2015 10:50 AM
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filed under:
Cyborgs,
Histories of Internet,
Researchers at Work,
Internet Histories
Dr. Asha Achuthan's research project on "Rewiring Bodies" is a part of the Researchers @ Work Programme at the Centre for Internet and Society, Bangalore. From her vantage position, straddling the disciplines of medicine an Cultural Studies, through a gendered perspective. Dr. Achutan historicises the attitudes, imaginations and policies that have shaped the Science-Technology debates in India, to particularly address the ways in which emergence of Internet Technologies have shaped notions of gender and body in India.
Located in
RAW
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Blogs
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Re:Wiring Bodies
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Rethinking the last mile Problem: A cultural argument
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by
Nishant Shah
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published
Sep 02, 2009
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last modified
Apr 03, 2015 10:54 AM
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filed under:
Histories of Internet,
Researchers at Work,
Internet Histories,
Digital Governance
This research project, by Ashish Rajadhyaksha from the Centre for the Study of Culture and Society, is mainly a conceptual-archival investigation into India’s history for what has in recent years come to be known as the ‘last mile’ problem. The term itself comes from communication theory, with in turn an ancestry in social anthropology, and concerns itself with (1) identifying the eventual recipient/beneficiary of any communication message, (2) discovering new ways by which messages can be delivered intact, i.e. without either distortion of decay. Exploring the intersection of government policy, technology intervention and the users' expectations, with a specific focus on Internet Technologies and their space in the good governance protocols in India, the project aims at revisiting the last mile problem as one of cultural practices and political contexts in India.
Located in
RAW
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Blogs
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The Last Cultural Mile