RAW Main
The Binary: City and Nature
A continuation of the last post wherein I am looking at various other representation of the city in both classical and popular medium, today I am writing my views on the analysis of certain Miniature paintings.
Of the State and the Governments - The Abstract, the Concrete and the Responsive
This post examines the concepts of state and government to lay the ground for understanding responsiveness enforced through transparency discourses and the deployment of ICTs, the Internet and e-governance programmes. It also lays the context for understanding why and how ICTs. Internet and e-governance have been deployed in India for improving government-citizen interfaces, eliminating middlemen, delivering services electronically and for introducing a range of similar reforms to institute transparency and a responsive state.
Sexuality, Queerness and Internet technologies in Indian context
This blog post lays out the discursive construction of sexuality and queerness as intelligible domains in the Indian context while engaging with ideas of visibility, representation, exclusion, publicness, criminality, difference, tradition, experience, and community that have come into use with the critical responses to queer identities and practices in India.
The Responsive State --- Introduction to the Series
This post is an introduction to a series of posts on the concept of the 'responsive state'. In this series, I try to explain the various meanings that the term responsiveness has come to acquire when it is used in relation with the discourses surrounding transparency and the deployment of ICTs and the Internet to enforce transparency and thereby create a responsive state. Understanding the notion of responsiveness requires us to revisit and analyze certain concepts and the relations that have been drawn between concepts such as state, government, politics, administration, transparency, effectiveness, government-citizen interface, ICTs and effectiveness, among others. Read on to find more...
What's in a Name? Or Why Clicktivism May Not Be Ruining Left Activism in India, At Least For Now
In a recent piece in the Guardian titled “Clicktivism Is Ruining Leftist Activism”, Micah White expressed severe concern that, in drawing on tactics of advertising and marketing research, digital activism is undermining “the passionate, ideological and total critique of consumer society”. His concerns are certainly shared by some in India: White's piece has been circulating on activist email lists where people noted with concern that e-activism may be replacing “the real thing” even in this country. But is the situation in India really this dire?
Attentional Capital in Online Gaming : The Currency of Survival
This blog post by Arun Menon discusses the concepts of production, labour and race in virtual worlds and their influence on the production of attention as a currency. An attempt is made to locate attentional capital, attentional repositories and attention currencies within gaming to examine 'attention currencies and its trade and transactions in virtual worlds. A minimal collection of attention currencies are placed as central and as a pre-requisite for survival in MMOs in much the same way that real currency become a necessity for survival. The approach is to locate attentional capital through different perspectives as well as examine a few concepts around virtual worlds.
The Attention Economy - A Brief Introduction
This post examines attention economy as a brief prelude to a paper and monograph to be published on it. It examines the current theses on attention economy and a few approaches to reading attention economy in gaming besides foregrounding the attention economy and its functions and influence in MMORPGs.
Internet, Society and Space in Indian City: First Report
This is the first report on the progress of the research on Internet, Society and Space in Indian City. The post is a collection of some of the initial focus of these studies. I have started simultaneously exploring and testing various arguments and have listed some key observations from the ones that are nearing completion.
Separating the 'Symbiotic Twins'
This post tries to undo the comfortable linking that has come to exist in the ‘radical’ figure of the cyber-queer. And this is so not because of a nostalgic sense of the older ways of performing queerness, or the world of the Internet is fake or unreal in comparison to bodily experience, and ‘real’ politics lies elsewhere. This is so as it is a necessary step towards studying the relationship between technology and sexuality.
India Game Developer Summit Bangalore 2010
The India Game Developer Conference held at Nimhans Convention Centre on the 27th of February, 2010 was attended by Arun Menon who is working on The Gaming and Gold Project at The Centre for Internet and Society. The Developer forum brought together game developers from different sectors of the Game Production Cycle, with hardware manufacturers like Nvidia demonstrating their latest 3d technology and Software developers like Crytek and Adobe demonstrating the latest in developer tools for creating and editing games on multiple platforms.
Narrative and Gameplay in Role Playing Games
Not all games tell stories but narratives, gameplay, and their relational attributes are a relevant shift observed in the gaming scene, Arun Menon finds out.
IT, The City and Public Space
In the Introduction to the project, Pratyush Shankar at CEPT, Ahmedabad, lays out the theoretical and practice based frameworks that inform contemporary space-technology discourses in the fields of Architecture and Urban Design. The proposal articulates the concerns, the anxieties and the lack of space-technology debates in the country despite the overwhelming ways in which emergence of internet technologies has resulted in material and imagined practices of people in urbanised India. The project draws variously from disciplines of architecture, design, cultural studies and urban geography to start a dialogue about the new kinds of public spaces that inform the making of the IT City in India. You can also access his comic strip visual introduction to the project at http://www.isvsjournal.org/pratyush/internet/Dashboard.html
The Elements of Role Playing Games
This article, the first in a three part series addresses the definitions of role-playing games (RPGs) and their elements, the integration of elements from other genres facilitating to what might lead to the hybridization of genres and the relation between online and offline games as well as solo gaming with respect to the ‘Alone Together’ phenomenon.
Gaming and Gold - An Introduction
Arun Menon in this first entry, provides a brief description of the area of study and the questions that need to be engaged with in the course of this study.
Inquilab 2.0? Reflections on Online Activism in India*
Research and activism on the Internet in India remain fledgling in spite the media hype, says Anja Kovacs in her blog post that charts online activism in India as it has emerged.
Re:wiring Bodies: Call for Review
Dr. Asha Achuthan's research project on "Rewiring Bodies" is a part of the Researchers @ Work Programme at the Centre for Internet and Society, Bangalore. From her vantage position, straddling the disciplines of medicine an Cultural Studies, through a gendered perspective. Dr. Achutan historicises the attitudes, imaginations and policies that have shaped the Science-Technology debates in India, to particularly address the ways in which emergence of Internet Technologies have shaped notions of gender and body in India.
A provisional definition for the Cultural Last Mile
In the first of his entries, Ashish Rajadhyaksha gives his own spin on the 'Last Mile' problem that has been at the crux of all public technologies. Shifting the terms of debate away from broadcast problems of distance and access, he re-purposes the 'last mile' which is a communications problem, to make a cultural argument about the role and imagination of technology in India, and the specific ways in which this problem features in talking about Internet Technologies in contemporary India.
Privacy, pornography, sexuality (a video)
The video is an attempt to use the material collected for purposes of provoking a discussion around privacy, pornography, sexuality and technology. It focuses largely on an Indian context, which most viewers would be familiar with. The video is pegged around the ban of Savita Bhabhi – a pornographic comic toon – but uses that to open up a discussion on various incidents and concepts in relation to pornography and privacy across Asia.
Negative of porn
The post deals with what has been written about Savita Bhabhi in an attempt to make sense of her peccadiloes and with the seeming futility of Porn studies located in America to our different reality. I take the liberty of exploring my own experiential account of pornography since I feel that in that account (mine and others) when done seriously, certain aspects of pornography emerge that address questions that are about cinema, images, sex, philosophy and how desire works. The title is mischeviously inspired from Dr. Pek Van Andel's recent video of MRI images of people having sex.
Rethinking the last mile Problem: A cultural argument
This research project, by Ashish Rajadhyaksha from the Centre for the Study of Culture and Society, is mainly a conceptual-archival investigation into India’s history for what has in recent years come to be known as the ‘last mile’ problem. The term itself comes from communication theory, with in turn an ancestry in social anthropology, and concerns itself with (1) identifying the eventual recipient/beneficiary of any communication message, (2) discovering new ways by which messages can be delivered intact, i.e. without either distortion of decay. Exploring the intersection of government policy, technology intervention and the users' expectations, with a specific focus on Internet Technologies and their space in the good governance protocols in India, the project aims at revisiting the last mile problem as one of cultural practices and political contexts in India.
Document Actions